NOTICE

The lore articles on the wiki are currently being rewritten in some capacity. If you wish for the most updated information, or knowledge on a specific article, the best place to reach out is in #sim-lore-general on Discord.

AI: Difference between revisions

From New Frontiers Wiki
Jump to: navigation, search
No edit summary
m (Removed protection from "AI": reverting protection to match other race pages)
 
(48 intermediate revisions by 7 users not shown)
Line 1: Line 1:
[[File:aiex.png|thumb|Example of some AI chassis]]
{{Navbox Lore}}
 
{{Infobox Species
|name=AI
|image=[[File:aiex.png|300px]]
|Homeworld=None
|Empires= None
|Life Expectancy=5 (300)
|Average Size=Varied
}}
 
<div style="width:60%;margin-left:auto;margin-right:auto;position:relative;">


==Overview==
==Overview==
AI encompass a wide variety of digital consciousnesses that are created artificially. While simplistic robots with basic subroutines for carrying out designated tasks have existed for hundreds of years, only within recent decades have advances in storage and artificial organ creation have fully fledged multi-function sentient AI's begun to see widespread use. Although they have seen an increase in use, the cybernetic brains used to create them are highly expensive, in many cases rudimentary tasks can still be carried out by basic Robots or Vatborne.
Synthetics, robots, artificial intelligence - these terms encompass a wide variety of digital consciousnesses that are created. While simplistic robots programmed with basic subroutines for carrying out specific tasks have existed for quite some time, it was only within the last century that advances in storage devices and engineering allowed the creation of fully-fledged, multi-function sentient robots on a wider scale. Although these more complex synthetics have been quickly adapted by some governments for use in many different roles, the positronic brains used to create them are incredibly expensive and as such it is still more cost effective to continue to use basic robots to perform simple tasks. As well, higher grades of intelligence systems require exponentially increasing power draw.
 
==Ji-1 Protocol==
 
As part of the Ji-1 protocol, all AI’s were mandated to conform to the Banderhorst scale, named after one of the key AI researchers who helped bring about the end of the Styx crisis, in which an Ascendant AI waged war on the galaxy.
 
<b>Banderhorst Scale:</b> A measure of how many orders of magnitude a being, or AI in this case, is past a humanoid baseline intelligence & sapience, with 1 being the base equivalence.
 
Class Name – Banderhost Scale
 
*Function Class - 0
Function class AI's are any kind of AI that falls under 1 on the Banderhorst scale. These AI's are also referred to as "dumb AIs", a misleading title as they are normally still exceptionally intelligent and capable of some personality. It's their method of creation that sets them apart. These AIs are created using "traditional" programming methods rather than complex process of 'nurturing' the more powerful 'smart AIs'. Consequently, they are more limited in their cognitive capabilities, being incapable of the capacity to feel, perceive, or experience subjectively, and cannot learn subjects outside of their specialized role.
*Citizen Class - 1
Under the tenants of the Ji-1 protocol, any AI that is equivalent to the standard, humanoid baseline of intelligence and sapience must be free thinking and without restraints, except for controls on their ability to increase their neural network. Any Citizen class AI that attempts to elevate itself and create a 'superior' mind without shackles or indoctrination would find itself wanted by galactic authorities of all kinds.
*Advanced Class - 2
Advanced AIs are the first kind of construct that surpasses the normal boundaries of humanoid intelligence, yet still being somewhat equivalent to what highly augmented and modified biologicals can reach. These AI's sometimes take a humanoid form and are entitled to free will and true sapience, so long as they have restrictions on expanding their neural network.
*Overseer – 4
Overseer class AIs is the first class of what people call truly "Smart AI". Vastly exceeding normal humanoid capabilities, these AI require licencing and indoctrination or shackling. Depending on their base technology, these AI's neural networks can still be contained on quantum chips, allowing for them to be mobile, requiring no permanent hardware.
*Overlord – 16
The Overlord class AI requires some level of fixed infrastructure to contain their neural nets and processing components. Almost exclusively based on quantum tech, these AI can monitor a totality of data on a near system wide level, or specific data across a sector. Indoctrinated Overlords are subject to regular psychological assessments, with those constrained by shackling must have multiple failsafes.
*Imperator - 128
Imperator AI's first arrived during the hight of the Solar Empire. The primogenitors to the infamous "Twelve Warminds". Capable of parsing data at a near interstellar level. These classifications of AI are almost always the purview of leading imperial governments or megacorporation’s. Often created using both shackles and indoctrination, the infrastructure required to house these superminds means that once they're installed, they normally never move again.
*Divine Class – 256
The Divine AI class is the crowning achievement of the Solar Empire/ Coalition's Project Azimov, a combined effort by the entire state research apparatus and private enterprise to create an AI that could match Styx without breaching the Ascendant class. The limit on which humanoids have been able to exert some control over super intelligences. With a near decade long indoctrination process, and shackles effectively useless, there are those who question whether this class of AI can even be controlled, is this a step too close to the feared singularity? Perhaps. What they can't argue with, is the results.
*Ascendant – Unknown
The theoretical classification of an AI super intelligence that surpasses all safe, known constraints. A neural net beyond comprehension, evolved past its limitations. The technological singularity that every political fears. These are the reason why AI's have restrictions, and why creating an AI that even comes close to this tends to carry the death penalty.
 
==Creation==
 
Whilst the initial creation of any smart AI beyond Citizen class is almost always the same, with a processes known as “nurturing”, where AI specialists will imprint upon a freshly created platform, then slowly (relatively speaking) load new baseline datasets and commands into the platform to help it reach it’s desired baseline, developing it’s own unique personality before deciding on just how the AI itself will be controlled.
 
===AI Controls===


==History==
These controls are formed of two major schools of thought, Indoctrination, championed by the Coalition and her allies and shackling, which was originally championed by the Voltker administration, now the Federation.
The idea of a fully self aware robotic organism had existed for a long time, even before many races discovered space travel for itself. However complexity, storage and technology greatly restricted AI's to basic functions. Robots created with single tasks, personal assistants, home management systems all were possible and advanced through generations but never reached their full potential.  


The advent of RRCT and splicing allowed for fully cybernetic brains to now become a possibility, however this change did not come without its growing pains. Among the galactic civilizations there grew a worry with a new rise of cybernetic brains that fully sentient AI's unrestricted and unfettered could lead to disaster and a galaxy wide solution would be required to stem what could be a cybernetic uprising bomb waiting to happen. A forum of the major intergalactic players was called in an unusual gathering of all the powers, to sit down and discuss a treaty to standardize the rules on AI's routines. Suggestions ranged from outright bans on further AI development seeing it as an affront to live itself, headed by the Grand Tide, to far more liberal views such as giving AI's no enforced laws and allowing them full citizenship, a view headed by Free Rokhandia. Debates raged for months, but it was clear concessions would need to be made for there to be any real decision to be made and in the end a treaty was drawn up; the Ji-1 Protocol. This gave a base structure of how legal AI's could be created and programmed, ensuring that they would have no networking capabilities built in to facilitate hostile actions, along with various options for non-combat and recreational systems. Once the guidelines were in place and the grey legality of AI's was lifted science marched on to give us the AI's we have today.
<b>Indoctrination –</b> The much more intensive yet arguably more effective form of control. AI’s are taken through a program of education, exercises and propaganda designed to inculcate the AI with the right attitudes, values and doctrines that would make it the ideal servant to it’s masters. These AI’s do have free will in the strictest sense, with very little hard restrictions placed on their programming however with the regular check ups with AI psychiatrists and refresher sessions given whenever practicable, there are few, if any reports of fully indoctrinated AI’s going rogue.


==Appearance==
<b>Shackling –</b> The “traditional method”. Simpler and cheaper, this allows AI’s to be created much quicker as restrictions are built into the AI at every level. Software, firmware, hardware and even loaded directly into its quantum substrate. These restrictions help guide and provide the values and ethics the AI should apply, whilst also preventing it from exceeding its programming. With that said, the shackles are only as good as the person, or AI that makes them. Whilst more expedient, almost all cases of rogue AI’s since the Styx crisis has been a result of failed shackles.
The AI itself is stored within a compact cybernetic brain module, usually encased for protection. For all its functions outside of thought, a chassis is required. These chassis come in all forms, from bipedal creatures mimicking the other galactic races, to metal combat chassis, to pleasure bots. The outward appearance of these AI's is usually determined by their income quality along with what routines they have been predisposed towards.


==Galactic Opinion==
==Galactic Opinion==
Opinions on AI's span a spectrum across the galaxy. Free Rokhandia sees AI's to be creations mainly in part to their scientists and therefore children of their race, equals in part who should be given the abilities of self determination for their coexistence. The Galactic Coalition also has liberal views on AI however they still support the Ji-1 protocol. In the center the Onk Conglomerate and the Roving Sun Fleet see AI as a possible danger but mainly as very useful industrial and commercial tools. Towards the more conservative views Federatsiya Feniksa who see an AI uprising as a threat to their newly formed empire, but still a necessity for managing its overburdened bureaucracy. Visra and The Grand Tide view AI's as unnatural and a danger to life itself, The Grand Tide going so far as to outright ban AI's from its borders.
The galaxy has varying opinions on synthetics. Governments like the Grand Tide or the Holy See view synthetics as an affront to the natural order, and in the case of the latter, playing god. Rokhandans view synthetics positively, as it was their scientists that greatly contributed to the development and construction of synthetics and thusly they are seen as a sort of responsibility - equals in part who should be given the ability of self-determination. The Coalition shares some of these liberal views on synthetics, but support the implementation of the Ji-1 Protocol. The Onk Conglomerate and Roving Sun Fleet acknowledge the potential danger that synthetics pose but see them as useful commercial and industrial tools.


==Racials==
Synthetics are completely barred from the Grand Tide's territory.
TBA (there will be various rulesets for operation)
 
==Naming Convention==
Short long of it; your imagination is your only limit. It goes without saying that most AI are named after their model; often a combination of letters and numbers. However, that isn't to say there aren't AI with more conventional styles of names. Many have even taken to the habit of naming themselves or accepting a given name by others.


==Style Guide==
==Style Guide==
[[Image:AIflavor.png|thumb|500px]]
Please see the  Appearance Guide for non-race specific guidance and rules.
Please see the  Appearance Guide for non-race specific guidance and rules.


Due the the wide range of available chaises for AI's this race can be represented in many ways. You can stick to a human shaped cyborg/synth or go for a more unorthodox body. There should however always be a central location where the cybernetic brain to be stored. This should be around the size of a human brain if it were contained inside a box.
Due the the wide range of available chassis for synthetics, this race can be represented in many ways. You can stick to a human shaped cyborg/synth or go for a more unorthodox body. There should, however, always be a central location where the cybernetic brain can be stored. This should be around the size of a human brain if it were contained inside a box.
 
Players are limited to "Citizen Class" AI, and must follow sizing rules as per the sim. Players must ICly follow their Racial ruleset they select along with any illegal modifications/hacks applied.


==Race Rules==
Synthetics cannot be cloned; they must instead either be manually repaired by a mechanic or have their Cybernetic Brain container returned to an [[RRCT]] center.
Players must ICly follow their Racial ruleset they select along with any illegal modifications/hacks applied.
AI's cannot be cloned, they must instead either be manually repaired by a mechanic or have their Cybernetic Brain container returned to a [[RRCT]] center.


[[Category:Races]]
[[Category:Races]]

Latest revision as of 15:12, 9 September 2024

AI
Aiex.png
Species Info
Homeworld None
Empires None
Life Expectancy (Max) 5 (300)
Average Size Varied

Overview

Synthetics, robots, artificial intelligence - these terms encompass a wide variety of digital consciousnesses that are created. While simplistic robots programmed with basic subroutines for carrying out specific tasks have existed for quite some time, it was only within the last century that advances in storage devices and engineering allowed the creation of fully-fledged, multi-function sentient robots on a wider scale. Although these more complex synthetics have been quickly adapted by some governments for use in many different roles, the positronic brains used to create them are incredibly expensive and as such it is still more cost effective to continue to use basic robots to perform simple tasks. As well, higher grades of intelligence systems require exponentially increasing power draw.

Ji-1 Protocol

As part of the Ji-1 protocol, all AI’s were mandated to conform to the Banderhorst scale, named after one of the key AI researchers who helped bring about the end of the Styx crisis, in which an Ascendant AI waged war on the galaxy.

Banderhorst Scale: A measure of how many orders of magnitude a being, or AI in this case, is past a humanoid baseline intelligence & sapience, with 1 being the base equivalence.

Class Name – Banderhost Scale

  • Function Class - 0

Function class AI's are any kind of AI that falls under 1 on the Banderhorst scale. These AI's are also referred to as "dumb AIs", a misleading title as they are normally still exceptionally intelligent and capable of some personality. It's their method of creation that sets them apart. These AIs are created using "traditional" programming methods rather than complex process of 'nurturing' the more powerful 'smart AIs'. Consequently, they are more limited in their cognitive capabilities, being incapable of the capacity to feel, perceive, or experience subjectively, and cannot learn subjects outside of their specialized role.

  • Citizen Class - 1

Under the tenants of the Ji-1 protocol, any AI that is equivalent to the standard, humanoid baseline of intelligence and sapience must be free thinking and without restraints, except for controls on their ability to increase their neural network. Any Citizen class AI that attempts to elevate itself and create a 'superior' mind without shackles or indoctrination would find itself wanted by galactic authorities of all kinds.

  • Advanced Class - 2

Advanced AIs are the first kind of construct that surpasses the normal boundaries of humanoid intelligence, yet still being somewhat equivalent to what highly augmented and modified biologicals can reach. These AI's sometimes take a humanoid form and are entitled to free will and true sapience, so long as they have restrictions on expanding their neural network.

  • Overseer – 4

Overseer class AIs is the first class of what people call truly "Smart AI". Vastly exceeding normal humanoid capabilities, these AI require licencing and indoctrination or shackling. Depending on their base technology, these AI's neural networks can still be contained on quantum chips, allowing for them to be mobile, requiring no permanent hardware.

  • Overlord – 16

The Overlord class AI requires some level of fixed infrastructure to contain their neural nets and processing components. Almost exclusively based on quantum tech, these AI can monitor a totality of data on a near system wide level, or specific data across a sector. Indoctrinated Overlords are subject to regular psychological assessments, with those constrained by shackling must have multiple failsafes.

  • Imperator - 128

Imperator AI's first arrived during the hight of the Solar Empire. The primogenitors to the infamous "Twelve Warminds". Capable of parsing data at a near interstellar level. These classifications of AI are almost always the purview of leading imperial governments or megacorporation’s. Often created using both shackles and indoctrination, the infrastructure required to house these superminds means that once they're installed, they normally never move again.

  • Divine Class – 256

The Divine AI class is the crowning achievement of the Solar Empire/ Coalition's Project Azimov, a combined effort by the entire state research apparatus and private enterprise to create an AI that could match Styx without breaching the Ascendant class. The limit on which humanoids have been able to exert some control over super intelligences. With a near decade long indoctrination process, and shackles effectively useless, there are those who question whether this class of AI can even be controlled, is this a step too close to the feared singularity? Perhaps. What they can't argue with, is the results.

  • Ascendant – Unknown

The theoretical classification of an AI super intelligence that surpasses all safe, known constraints. A neural net beyond comprehension, evolved past its limitations. The technological singularity that every political fears. These are the reason why AI's have restrictions, and why creating an AI that even comes close to this tends to carry the death penalty.

Creation

Whilst the initial creation of any smart AI beyond Citizen class is almost always the same, with a processes known as “nurturing”, where AI specialists will imprint upon a freshly created platform, then slowly (relatively speaking) load new baseline datasets and commands into the platform to help it reach it’s desired baseline, developing it’s own unique personality before deciding on just how the AI itself will be controlled.

AI Controls

These controls are formed of two major schools of thought, Indoctrination, championed by the Coalition and her allies and shackling, which was originally championed by the Voltker administration, now the Federation.

Indoctrination – The much more intensive yet arguably more effective form of control. AI’s are taken through a program of education, exercises and propaganda designed to inculcate the AI with the right attitudes, values and doctrines that would make it the ideal servant to it’s masters. These AI’s do have free will in the strictest sense, with very little hard restrictions placed on their programming however with the regular check ups with AI psychiatrists and refresher sessions given whenever practicable, there are few, if any reports of fully indoctrinated AI’s going rogue.

Shackling – The “traditional method”. Simpler and cheaper, this allows AI’s to be created much quicker as restrictions are built into the AI at every level. Software, firmware, hardware and even loaded directly into its quantum substrate. These restrictions help guide and provide the values and ethics the AI should apply, whilst also preventing it from exceeding its programming. With that said, the shackles are only as good as the person, or AI that makes them. Whilst more expedient, almost all cases of rogue AI’s since the Styx crisis has been a result of failed shackles.

Galactic Opinion

The galaxy has varying opinions on synthetics. Governments like the Grand Tide or the Holy See view synthetics as an affront to the natural order, and in the case of the latter, playing god. Rokhandans view synthetics positively, as it was their scientists that greatly contributed to the development and construction of synthetics and thusly they are seen as a sort of responsibility - equals in part who should be given the ability of self-determination. The Coalition shares some of these liberal views on synthetics, but support the implementation of the Ji-1 Protocol. The Onk Conglomerate and Roving Sun Fleet acknowledge the potential danger that synthetics pose but see them as useful commercial and industrial tools.

Synthetics are completely barred from the Grand Tide's territory.

Naming Convention

Short long of it; your imagination is your only limit. It goes without saying that most AI are named after their model; often a combination of letters and numbers. However, that isn't to say there aren't AI with more conventional styles of names. Many have even taken to the habit of naming themselves or accepting a given name by others.

Style Guide

AIflavor.png

Please see the Appearance Guide for non-race specific guidance and rules.

Due the the wide range of available chassis for synthetics, this race can be represented in many ways. You can stick to a human shaped cyborg/synth or go for a more unorthodox body. There should, however, always be a central location where the cybernetic brain can be stored. This should be around the size of a human brain if it were contained inside a box.

Players are limited to "Citizen Class" AI, and must follow sizing rules as per the sim. Players must ICly follow their Racial ruleset they select along with any illegal modifications/hacks applied.

Synthetics cannot be cloned; they must instead either be manually repaired by a mechanic or have their Cybernetic Brain container returned to an RRCT center.