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Findsmen

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Revision as of 11:41, 26 April 2022 by Findsmen (talk | contribs)
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The Findsmen
Findsmen Logo Black.png
Application
Leadership
Faction Leader Hasani Zaki ((Kofisdaddy))
Senior Staff Kip ((Kipperdude))
Information
Alignment Neutral
Type
Headquarters Muesum


Overview

The Findsmen live on the edges of civilization, their focus is outward, toward the wilds and unexplored regions, reveling in finding fragments of a lost history and unknown technology. They document and attempt to understand the features of the world, the Flora, fauna, ruins from those who came before and their artifacts, as well as the local populations who lived on the planet before it was terraformed.

The goals of the Findsmen are two fold. Firstly, to recover knowledge lost to the past, putting it to use for the benefit of all, keeping such knowledge out of the hands of those who would abuse it, be it Federation, Coalition, or anything else in the wide galaxy. Secondly, to explore and study the wonders of Onina be it natural or historical.  They are scientists, archeologists, explorers, and outdoorsmen from all walks of life who have come together in the belief that they can make the world a better place



Roles

Associates These are the newest members, probationary folk. They have shown an interest in the organization as a whole and have put a bit of time into getting into the fold. They are invited into the labs, and on expeditions into the wilds to discover where their interests lie and if they wish to delve further into the organization. They are not privy to all the secrets of the Findsmen, sometimes being kept at a distance from the organization for their own protection.

While most Associates quickly move into higher ranks, taking a more active role in the organization and cause, some prefer to stay in this rank. Being a Findsmen can be dangerous, not just from risky research and expeditions, but membership can put a target on ones back from other organizations, both official and criminal, and staying in this introductory rank keeps that target small. Association lets one support the cause, with lesser risk to themselves, and while allowing them to pursue other ambitions they may have.

Explorer Beyond just the artifacts, Onia itself is a unique planet. Extraordinarily so. Between the W-1 deposits that the Federation is actively mining, the Artifacts and the ruins that were not destroyed by the terraforming process that changed the shape of the world. Someone needs to explore it. To uncover the secrets and document the dangers.

These members specialize in discovery, documentation, and recovery of such natural wonder.

Researcher History might not belong to any of us, but there is something to be said for writing it down in a way it can be accessed. Much of the world, and the culture of the natives, was lost to terraforming and exploitation of the planet. What wasn’t lost, and what was instead recovered by our Wayfinders, is open for study, discovering not only what the artifacts can do, but what they were used for in the precursors society.
Protector The animals on Onia are often hostile, usually difficult to kill, and always hungry. Regardless of how ferocious the beast is, it’s not impossible to tame the wildlife and direct it to labor on behalf of society.

These members specialize in the animals of onia, taming what they can, learning how best to deal with what they cannot.

Archivists The Archivists are the heads of our research, selecting projects and cataloging what has been found, determining what can be displayed in the Onian Museum and making the determinations for what sorts of technology are best to be simply destroyed.

These are the members who are most interested in how we can best use the technology recovered, and making the decisions on what is safe enough to keep and apply to the lives of those around us, what should be simply left alone… or what needs to be destroyed so it cannot be used to ruin the lives of the average citizens.

Wayfinder These are the ones we expect to lead our expeditions into the deepest parts of the wild. These members have been part of the organization for a while, and scout out their own trips, set their own priorities. They know the wilds of Onia the way most know their way around their hometown.
Compass Every organization requires leaders. And every leader requires a council of people behind them, a second and third set of eyes, perspectives that a single person would miss.

The Council fulfills that role for the Findsman. There are always at least two people in this position, offering guidance to the group as a whole.

Cartographer The title given to the current head of the findsmen. While members are encouraged to seek their own paths, the Director merely points out avenues that are unexplored, and offers a point of unity in situations where the attentions of the entire organization are warranted


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