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Triton Alliance

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Revision as of 04:27, 15 June 2022 by SaltyRat (talk | contribs) (Updated Overview and Operations Page to put in line with current lore.)
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Triton Alliance
Triton Alliance.png
Application
Leadership
Faction Leader Kyuso ((Rantzon.Resident))
Senior Staff Zeela ((Zeelasoulstar))
Information
Alignment Chaotic Neutral
Type Freedom Fighters
Headquarters Public Front -


Overview

Previously founded by Cassandra "Cass" Keystone, the Lucky Sevens is a Sheriff-described "worker insurrection", an organization formed on the basis of a now defunct rogue Federation division, the 45th MONOLITH. This insurrection consisted of numerous engineers, miners, construction workers, and countless other labor workers that had prior employment under the Administration, made manifest by demands for improved worker conditions, shelters, pay, and unions.

The Lucky Sevens however soon started to dissolve after losing it's federation backing, and soon lost it's final foothold within Dusklight proper, as the Black Sands was claimed as eminent domain by the WBA, sending the faction into a downward spiral.

After months of planning, the "Triton Resort and Spa" was captured and claimed by the rebel group, now reinvigorated and reorganized into a band of freedom fighters known as the Triton Alliance.



Operations

OUTDATED INFORMATION: PLEASE EXCUSE OUR MESS AS WE UPDATE

Triton Alliance operates between the lines of political and social outreach and more criminal operations and enterprises.

The Alliance's charitable acts, such as outpost and settlement repair, defense, and supply fall outside of the normal legal oversight that others abide by, as the alliance sees "Onia's People" regardless of their background or standing.

Rebellion is expensive however; Triton also focuses on seedier sides of the planet, dealing with smugglers, breaking into WBA holdings and committing crimes ranging from theft, robbery, and acts that mark them as terrorists in the eyes of local law enforcement.

Relations with other factions are tenuous at best, and while they claim to have working relationships with 'those who fight for the good of Onia', these ties are proven strained when push comes to shove; Especially towards those representing the various major powers, such as Stag Industries, Summit Resource Group, and House Ajnoria.

Locations

Triton's Warehouse

Established during a raid, Triton's Warehouse is located on the North-Western side of the Residential District, across from Little Voltker. This location acts as a semi-public front for the faction where they store surplus equipment, hardware, and ammunition. The Alliance keeps most items under lock and key, but trade isn't uncommon. A small store of physical slats and technology is stored here, as well as part of the forward facing networking systems for the Alliance.

Triton Resort and Spa

Acting as the Alliance's nerve center for their operations, The "TSAR" is located five miles north of Dusklight, accessible by both land and sea. The main portion of the base is underwater, overlooking the Tsari Coral Reef and the associated kelp forests and trench, several hundred meters under the ocean. Once a WBA honeypot, it was abandoned, and traded hands several times before falling under Triton Alliance's management. It sports competent Med-Sci facilities and is host to networks and servers to facilitate communication and data management.

As it was once a proper resort, it also features suites and accommodations that the Alliance is keen on keeping 'fit to code', such as a large center salt-water spa and bathing area.

The Shadow Governor has reportedly informed others that they do not staff a maid service; and residents and guests are expected to keep it clean.

Roles

Triton.png
Shadow Governor

The President oversees the day-to-day affairs of the Sevens, and is the de-facto leader of the MC overall. The President is the mastermind behind many of the chapter’s operations and acts as something akin to a “Godfather”, often being the face of the Sevens in discussions and meetings.

Presidents are elected by majority vote of the Table.


Crew Chief

The Crew Chief serves as the president-appointed second-in-command of the Chapter, answering directly to the President. The Chief is responsible for organizing war parties, directing operations, and ensuring that stability is maintained in the upper echelon of the chapter, while also acting as an advisor to the President.

While primarily a command and logistical role, the Crew Chief can take a more physical approach to operations.

In the event of the President being incapacitated, the Crew Chief temporarily takes over the position until the President can resume operations.


Sergeant-at-Arms

The Sergeant-At-Arms is a high-level command position that holds power over the “grunts” of the Chapter. The Sgt-At-Arms is the frontline decision-maker during operations and the “Security Chief” for guarding Sevens property. Typically at the head of on-going operations, alongside the Patched and Prospects.

While classified as a commander, the Sergeant-At-Arms is also expected to be a leading example to the lower-rank members of the Chapter.


Lawspeaker

The Lawspeaker is a unique role within the MC and holds hierarchy alongside the Sergeant-at-Arms but does not command the lower ranks of the MC. The Lawspeaker is, typically, a non-combatant who is placed into the cutthroat role of freeing captured members or other personnel from factions or, especially, the Dusklight Sheriffs. Lawspeakers are known for their silver-tongued persuasion skills and penchant for turning many deals to the favor of the MC.

Road Captains

Road Captains act as “squad leaders” and are sometimes called Warbosses. These low-level commanders have duties which consist of corralling Patched and prospects, providing repairs for their war parties, defending MC property, and assisting their fellow members in combat. Road Captains are also responsible for maintaining the arms and equipment of their assigned warparty.

The number of Road Captains fluctuate with member count and is strictly an appointed position.


Patched

The Patched are the full-fledged members of the Chapter, often referred as “Soldiers”. These individuals are the very backbone of the MC, laying groundwork for future operations or serving as the muscle of war parties. The Patched defend the property and members of the MC, while also maintaining the reputation of the Chapter, and overseeing the progress of Prospects.

The Patched usually operate in pairs and are the first to report movements from the DLSD to the rest of the Chapter.


Prospects

Prospects are non-patched members of the Sevens, currently on “probation” to determine if their skills can benefit the Sevens. Prospects are given the facilities needed to maintain and modify their vehicles, but do not have any form of authority or decision-making power in the Chapter.

Prospects are recruited from Hang-Abouts, a term for civilians who are on neutral or friendly terms with the Sevens.


Key Figures

(More information on prominent members and their roles to follow)