NOTICE

The lore articles on the wiki are currently being rewritten in some capacity. If you wish for the most updated information, or knowledge on a specific article, the best place to reach out is in #sim-lore-general on Discord.

The OSIRIS Network: Difference between revisions

From New Frontiers Wiki
Jump to: navigation, search
No edit summary
(major rewrite stuff)
Line 4: Line 4:


==Overview==
==Overview==
The OSIRIS Network is a home to the dispossessed, the free agents, those who live on the edge. Made up of mercenaries: Runners, hackers and the fixers that get them jobs. Those within the network are outside of society and do not fit into its restrictions and mores.
The OSIRIS Network is a loose and enigmatic conglomeration of the [http://www.newfrontiers.co/wiki/index.php/White_Belt_Administration White Belt's] unwanted, many of whose only true connection to one another exists within the darknet. Its membership is comprised of anarchists, survivalists, the destitute; people from all walks of life who either failed to find a place among society, or were forced from it. The Network considers itself, first and foremost, a home to these undesirables—it believes itself to be the last bastion of freedom within the White Belt.


On the surface, the Osiris Arcadium is an arcade, restaurant and bar that has become a gathering place for people on the edge of society—mercenaries, runners and hackers. It is known as a good place to find work and a good place to hire people for jobs. It is something of an open secret that the owners are fixers, middlemen between public and private entities and runners, ensuring the right team gets the job to see it through to completion. Less well known is that beneath the arcade they host a safehouse for runners of all colors, a haven from the churn of day to day life and a centralized meeting place for mercenaries of all colors. They are not just local fixers, they are members of OSIRIS, a decentralized conglomerate of dark-net professional problem solvers.
[http://www.newfrontiers.co/wiki/index.php/Onia Onia's] largest cell is made up primarily of punks, edgerunners, and less-than-professional problem-solvers. Their base of operations is concealed in plain sight under the Osiris Arcadium, a combination barcade and pizzeria located in the docks district of Dusklight Colony.


==Operations==
==Operations==
The network's primary purpose is the acquisition of wealth to fund its organization, its network and its ability to build a home outside of the norm for those within its domain. To do this, it's members do odd jobs, known as runs, often working at the edge of legality.
The network's primary purpose is the acquisition of wealth to fund its organization, its network and its ability to build a home outside of the norm for those within its domain. To do this, it's members do odd jobs, known as runs, often working at the edge of legality.


==Roles==
==Structure==
The first thing to note about the network is it lacks any traditional hierarchy. The system administrators communicate the broad interests of the entire network and permit its continued existence and the system operators manage local networks and work to ensure its safety. While moderators, do just that, moderate disagreements.


=====Moderators=====
=====SysAds=====
Local reps of the greater network, a bridge for major contracts and the owners of the safehouse and front.  
SysAds, or System Administrators are enigmatic entities that are never seen and little known. Often rumored to be powerful free AI or unrestricted egos freed from meat altogether, existing only in the churn of data. Their skills and abilities to react within the net and coordinate vast quantities of information and disparate networks is second to none.


=====Fixers=====
=====SysOps=====
Runners who focus on obtaining contracts, jobs and information.  
The heads of local networks, and reps for the greater network, the SysOps, or System Operators are in charge of maintaining cells, network hubs. More importantly, they are the tool that can reproduce the machine intelligence that permit access to the Network, and monitor the bulletin boards that are piggybacked along other FTL transmissions. They are the de facto leadership, though they are heavily encouraged to not use their leadership for purposes


=====Troubleshooters=====
=====Moderators=====
Front line focused runners who focus on doing the jobs that fund the network.  
Local reps of the network, a bridge for major contracts and those with the special duty to moderate disagreements within the network. They are the rank and file leadership, although they have no direct hierarchical power over others.


=====Testers=====
=====Runners=====
Runners who focus on support of teams, training, recruiting, and logistics.  
The majority among equals. Most network operatives are runners of one sort or another, and mark anyone who is a member of the network. there are near infinite roles, possibilities and duties among the broad sphere known as runners, from back alley doctors to gun-toting troubleshooters.


=====Gophers=====
=====Gophers=====
Prospects being tested for inclusion into true membership.  
Prospects being tested for inclusion into true membership. A gopher has been given limited access to the net but is not truly a member.
 
==Structure==
While largely democratic, the moderator team has final say over most major decisions, both as owners of the location and as reps for the larger net. Below them are all runners, who have no firm hierarchy beyond the needs of the current run, team or moment. Below runners are gophers, prospects being tested for membership.


==History==
==History==
Line 36: Line 34:
Today, it exists as a proxy for other interests, whether local governments, corporate competition, or smaller-scale private or public groups needing anything done that can't be publicly acted upon. Whether smuggling medical supplies to rural settlements or hacking corporate servers the Network aims to coordinate contracts to local runner teams, in and out of network.
Today, it exists as a proxy for other interests, whether local governments, corporate competition, or smaller-scale private or public groups needing anything done that can't be publicly acted upon. Whether smuggling medical supplies to rural settlements or hacking corporate servers the Network aims to coordinate contracts to local runner teams, in and out of network.


Within Dusklight there are numerous small cells and safehouse locations throughout the colony, while unknown to almost all in the public the most notable safehouse is the the Osiris Arcadium, a runner bar built out of an arcade that houses the Dusklight primary server.
Within Dusklight there are numerous small cells and safehouse locations throughout the colony, while unknown to almost all in the public the most notable safehouse is the the Osiris Arcadium. It is a pizzeria-barcade with a small net-cafe, a catchall for chilling and relaxing for the tech-savvy punks of the system, it is a personal enterprise used as a front for a safehouse and a hub for grey-market and black-market fencing and distribution.  


The building is built atop a survivalist bunker—a civilian building created by a main named Redrick, a paranoid recluse, explorer and mercenary who owned and operated the Arcadium in it s original iteration, a children's pizzeria in retirement. As the business failed, Redrick soon vanished into the wilderness with his brother, never to be seen again. the business was left to a young runner and understudy to Redrick, who went by Porcupine, who managed the network until his unfortunate death near the end of 2819. Laying dormant, the network, whom Porcupine was a well known fixer for during the war, transferred ownership to two Nobrean Runners, Ada and Ventana Rouhani.


==General Out of Character Information==
==General Out of Character Information==

Revision as of 18:02, 17 November 2020

Osiris Logo

Overview

The OSIRIS Network is a loose and enigmatic conglomeration of the White Belt's unwanted, many of whose only true connection to one another exists within the darknet. Its membership is comprised of anarchists, survivalists, the destitute; people from all walks of life who either failed to find a place among society, or were forced from it. The Network considers itself, first and foremost, a home to these undesirables—it believes itself to be the last bastion of freedom within the White Belt.

Onia's largest cell is made up primarily of punks, edgerunners, and less-than-professional problem-solvers. Their base of operations is concealed in plain sight under the Osiris Arcadium, a combination barcade and pizzeria located in the docks district of Dusklight Colony.

Operations

The network's primary purpose is the acquisition of wealth to fund its organization, its network and its ability to build a home outside of the norm for those within its domain. To do this, it's members do odd jobs, known as runs, often working at the edge of legality.

Structure

The first thing to note about the network is it lacks any traditional hierarchy. The system administrators communicate the broad interests of the entire network and permit its continued existence and the system operators manage local networks and work to ensure its safety. While moderators, do just that, moderate disagreements.

SysAds

SysAds, or System Administrators are enigmatic entities that are never seen and little known. Often rumored to be powerful free AI or unrestricted egos freed from meat altogether, existing only in the churn of data. Their skills and abilities to react within the net and coordinate vast quantities of information and disparate networks is second to none.

SysOps

The heads of local networks, and reps for the greater network, the SysOps, or System Operators are in charge of maintaining cells, network hubs. More importantly, they are the tool that can reproduce the machine intelligence that permit access to the Network, and monitor the bulletin boards that are piggybacked along other FTL transmissions. They are the de facto leadership, though they are heavily encouraged to not use their leadership for purposes

Moderators

Local reps of the network, a bridge for major contracts and those with the special duty to moderate disagreements within the network. They are the rank and file leadership, although they have no direct hierarchical power over others.

Runners

The majority among equals. Most network operatives are runners of one sort or another, and mark anyone who is a member of the network. there are near infinite roles, possibilities and duties among the broad sphere known as runners, from back alley doctors to gun-toting troubleshooters.

Gophers

Prospects being tested for inclusion into true membership. A gopher has been given limited access to the net but is not truly a member.

History

The OSIRIS Network is a dark-net market for goods and services that evolved a notable ground-game based around the smuggling, or 'running' of goods from planets in the war-torn region of space during the succession war. Evolving a growing ground game and physical organization around the needs of this environment, it shifted to solving local issues for . After the war ended and the White Belt's establishment in 2813, it continued its purpose and niche, adapting to the new norms.

Today, it exists as a proxy for other interests, whether local governments, corporate competition, or smaller-scale private or public groups needing anything done that can't be publicly acted upon. Whether smuggling medical supplies to rural settlements or hacking corporate servers the Network aims to coordinate contracts to local runner teams, in and out of network.

Within Dusklight there are numerous small cells and safehouse locations throughout the colony, while unknown to almost all in the public the most notable safehouse is the the Osiris Arcadium. It is a pizzeria-barcade with a small net-cafe, a catchall for chilling and relaxing for the tech-savvy punks of the system, it is a personal enterprise used as a front for a safehouse and a hub for grey-market and black-market fencing and distribution.

The building is built atop a survivalist bunker—a civilian building created by a main named Redrick, a paranoid recluse, explorer and mercenary who owned and operated the Arcadium in it s original iteration, a children's pizzeria in retirement. As the business failed, Redrick soon vanished into the wilderness with his brother, never to be seen again. the business was left to a young runner and understudy to Redrick, who went by Porcupine, who managed the network until his unfortunate death near the end of 2819. Laying dormant, the network, whom Porcupine was a well known fixer for during the war, transferred ownership to two Nobrean Runners, Ada and Ventana Rouhani.

General Out of Character Information

Our current leaders are garinovitch.raviprakash (Soverika in the Discord) and werescrib.resident (WereScrib in the Discord)

Applications to join are found here! It should be noted, in character it's less an 'application' and more a background check being run by our administration for 'useful people' to investigate for hire.

Our Current Manual is here! A lot of this information is not publicly known, so please don't take it as such.