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Space Travel Player Guide: Difference between revisions

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=== Ship Modifiers & Weight ===
=== Ship Modifiers & Weight ===
Special ship "modifiers" which simply dictate additions to ship specifications include:
Special ship "modifiers" which simply dictate additions to ship specifications include:
'''Battle:''' A heavier armored and armed version of a class of ship; usually meant to face down ships of its same class. See ''Battlecruiser'' or ''Battlecarrier.''


'''Light:''' Similar sized hull to typical class vessels, although optimised for speed and maneuvering rather then armor and weapons.  
'''Light:''' Similar sized hull to typical class vessels, although optimised for speed and maneuvering rather then armor and weapons.  
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One measurement of ship "Weight" (more akin to mass in space) is the '''Tantalus Naval Treaty Unit (TNTU)''', a standard for naval weight after the [[The Secession War|Secession War]] to limit the largest ships from entering then-neutral White Belt space between the Coalition and Federation. One TNU is equal to 43,750 metric tons.
One measurement of ship "Weight" (more akin to mass in space) is the '''Tantalus Naval Treaty Unit (TNTU)''', a standard for naval displacement after the [[The Secession War|Secession War]] to limit the largest ships from entering then-neutral White Belt space between the Coalition and Federation. One TNTU is equal to 43,750 metric tons.


=== Ship Classes Table ===
=== Ship Classes Table ===
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|262,500 +-
|262,500 +-
|6
|6
|[https://cdn.discordapp.com/attachments/696541763263004733/1285724940053774366/Black_Dragon_2024-04-29_16-49-00.png?ex=66f87f29&is=66f72da9&hm=e56a868dbbb72de24559561367e5a6f72622df8616373b6f5e82e2634e04832d& Davey Jones-class Destroyer Stalker (GCS Francis Drake)]
|N/A
|Factions, NPCs
|Factions, NPCs
|Destroyers are just that; ships designed to destroy smaller and larger vessels alike. Destroyers are the largest vessels "Stalker" technology to hide a vessels emissions and radar signatures are typically found on, as this technology gets exponentially more expensive the larger the ship.
|Destroyers are just that; ships designed to destroy smaller and larger vessels alike. Destroyers are the largest vessels "Stalker" technology to hide a vessels emissions and radar signatures are typically found on, as this technology gets exponentially more expensive the larger the ship.
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|350,000 +-
|350,000 +-
|8
|8
|N/A
|[https://cdn.discordapp.com/attachments/696541763263004733/1285724940053774366/Black_Dragon_2024-04-29_16-49-00.png?ex=66f87f29&is=66f72da9&hm=e56a868dbbb72de24559561367e5a6f72622df8616373b6f5e82e2634e04832d& Davey Jones-class Stalker (GCS Francis Drake)]
|Factions, NPCs
|Factions, NPCs
|Cruisers are large scale combatants, and typically the mainstay of most galactic fleets. Much like Frigates, Cruisers are generalist ships often capable of fitting multiple roles.
|Cruisers are large scale combatants, and typically the mainstay of most galactic fleets. Much like Frigates, Cruisers are generalist ships often capable of fitting multiple roles.
|-
|Battlecruiser
|400-500m
|437,500 +-
|10
|N/A
|NPCs
|Battlecruisers are up-armored, up-gunned cruisers.
|-
|-
|Escort Carrier
|Escort Carrier
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|NPCs
|NPCs
|Escort Carriers are smaller carriers of craft and interceptors; usually escorting larger combatants like battleships. They are considerably smaller than Fleet Carriers, but far easier to manufacture and supply.
|Escort Carriers are smaller carriers of craft and interceptors; usually escorting larger combatants like battleships. They are considerably smaller than Fleet Carriers, but far easier to manufacture and supply.
|-
|Assault Carrier
|500-900m
|656,250 +-
|15
|N/A
|NPCs
|An Assault Carrier is a carrier capable of engaging in direct combat with other large combatants. Think of a cross between a Battlecruiser and a Escort Carrier. As a result of attempting to be a jack of multiple trades, assault carriers are often masters of none; with smaller complements than Escort carriers and smaller armaments than Battlecruisers.
|-
|-
|Battleship
|Battleship
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|N/A
|N/A
|NPCs
|NPCs
|Fleet Carriers trade armor and any direct anti-ship capability to launch considerably more fighters and small craft. One Fleet Carrier may be able to launch double or even triple the complement of a Escort or Assault Carrier.
|Fleet Carriers trade armor and any direct anti-ship capability to launch considerably more fighters and small craft. One Fleet Carrier may be able to launch double or even triple the complement of smaller carriers like Escort Carriers.
|-
|-
|Moon Breaker
|Moon Breaker
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|NPCs
|NPCs
|Jump Tugs are commonly used to "tow" large containers of industrial materials and jump them around as industry requires. This process can be risky and dangerous.
|Jump Tugs are commonly used to "tow" large containers of industrial materials and jump them around as industry requires. This process can be risky and dangerous.
|-
|Star Carrier
|200m-500m
|300,000 +-
|6-10
|[https://cdn.discordapp.com/attachments/696541763263004733/1290383787321983087/Flying_Dutchman_v1_side_view-rp-callahan.jpg?ex=6702da8d&is=6701890d&hm=75c0dc2c959c4359d797d42bc87064b80f3083961b31100927a4786b1f40bf96& Flying Duchman (Columbus Day)]
|NPCs
|A long, spinal ship capable of 'bolting' non-FTL capable ships onto pylons along its spine. Most common way to transport non-FTL ships too large for jump freighters, albeit costly.
|-
|-
|Jump Freighter
|Jump Freighter

Latest revision as of 17:37, 5 October 2024

Quick Navigation
Races Humanity · Rokhandans · Gwix · Anahi · Poliesu · Coathal · Lumii · Tavari · Hexian · Caera · Leecii · Synthetics · Vatborne · Outworlder
Factions Golden Rabbit · House Ajnoria · Shock Trauma Armed Rescue Service · Coalition Outworld Legion · The OSIRIS Network · Triton Alliance · Dusklight Workers Union · Reeves Star Security
Planets and Systems Onia · Sol · Voltker · Miranmir · Fen · Merik Reuir · Ayun-Ji · Charum · Visra · Makkar · Vaeus · Tal-Sheed · Xian · Minor Worlds
Empires and Governments Galactic Coalition · The Federation · White Belt Administration · Rokhandan Directorate · Onk Conglomerate · Roving Sun Fleet · United Republic of Ayun-Ji/The Grand Tide · Vesreen Holdings · The Holy See of Visra
General W-1 · The Secession War · Timeline · Space Travel · LumiGen · Terra-Seed Reformation Complex · Nanobots · Ultraball · Psionics · The Precursors

This page is a reference for what players, groups, and factions can utilize for space travel. For a general lore document on space travel, see Space Travel.

The GCS Francis Drake is an example of a Heavy Destroyer-weight ship controlled by a Faction in New Frontiers.

Resources

Ship communications are done via #ic-system-comms on the New Frontiers Discord. This can be obtained by reacting to the appropriate icon (It looks like a satellite dish) on #role-reacts.


All starships (regardless of type and specifics) should be accurately tracked on the System Tracker spreadsheet to avoid confusion with other players.

Restrictions

Individual players may not exceed any of the following without administrative approval:

  • Quantity: Players may not have more than 1 ship per character.
  • Crew: Players may have NPC crew for their ships, but they shouldn't act in any way that'd violate any rule of New Frontiers (I.e, passing information or participating in combat without consent of all parties)
  • Class: Players may not exceed the allowable mass in the starship table below.
  • Realism: Players should try and aim to keep ships and space travel relatively realistic in the boundaries of the "hard" sci-fi established by New Frontiers. No transporters, super shielding, or other wacky gizmos that aren't outlined in lore or the rules.
  • Technology: Player-controlled ships should avoid using "secret" or "military grade" tech unless otherwise agreed upon.
  • FTL: Only accepted FTL-capable ships should be capable of faster-than-light travel. While not restricted from player use, FTL ships are considerably more expensive than non-FTL ships. Non-FTL ships may still travel intersystem via Jump Freighters.
  • Player/Group/Faction: Ships are restricted based on if the user is a player, a group of players (Organized as a Player Network), or a faction. Some ships are restricted entirely to NPCs/storytellers for story plots.

If there's any doubts, consult an administrator via a ticket.

Space Combat

There is no formal Space Combat system. Individual players may settle space combat creatively by mutual agreement, such as using dice in different ways, pre-determining the outcome, or even "playing out" the fight in a space combat game.

Players should be mindful that within Onia's orbit, Onia's orbital defense grid will discourage, through force if needed, ship to ship combat.

Ship Modifiers & Weight

Special ship "modifiers" which simply dictate additions to ship specifications include:

Battle: A heavier armored and armed version of a class of ship; usually meant to face down ships of its same class. See Battlecruiser or Battlecarrier.

Light: Similar sized hull to typical class vessels, although optimised for speed and maneuvering rather then armor and weapons.

Heavy: Similar sized hull to typical class vessels, although optimised for armor and weapons, or additional bespoke capabilities at the cost of speed.

Assault: Vessel optimised for breaking through to planetary orbit and conducting/assisting space to ground operations.

Escort: Enhanced mission package centered around protective measures and counter Stalker equipment.

Patrol: Enhanced mission package centered around solo deployments over long periods. Typically more heavily armed and equipped with better AIs then ships of the line.

Stalker: Stealth vessel. Sensor nullifying materials, heat sinks and other technologies combine to turn these vessels into mobile holes in space.

Interdictor: Dedicated vessel equipped with FTL denial technology.


More modifiers may be added; and these are not a requirement, but simply allow easier identification. For players', a good example might be a "Heavy" Interceptor vs a "Light" Interceptor.


One measurement of ship "Weight" (more akin to mass in space) is the Tantalus Naval Treaty Unit (TNTU), a standard for naval displacement after the Secession War to limit the largest ships from entering then-neutral White Belt space between the Coalition and Federation. One TNTU is equal to 43,750 metric tons.

Ship Classes Table

Ex.png Important Note: Outside Science Fiction Sources are used as reference material.

Outside sources are used exclusively for easy reference; New Frontiers claims no credit for any outside material used and this does not mean players can use these ships in universe. See the Appearance Guide for rules on using outside sci-fi material.

Please see the below tables for intra-system and interstellar transport classes.

Intrasystem Starships

These ships constitute ships only capable of sublight travel. They must be carried by a ship capable of FTL travel to leave a star system.

Small Craft
A "Hopper" shuttle by Gunnersberg Dynamics
Type Length Bracket Average Weight (MT) TNTU Value Example

(Sci-fi or on-sim/second life)

Accepted Users Notes
Interceptor >20m >43,750 >1 GBD Sciamach Fighter Players, Groups, Factions, NPCs Interceptors are small, lightweight fighters that are capable of interdicting other fighters and large craft. They can be piloted by organic life, as remains common in the Coalition and Federation, or purely drones and piloted in swarms by A.I, though this is more expensive.
Bomber >20m >43,750 >1 BTL Y-Wing (Star Wars) Players, Groups, Factions, NPCs Bombers are in the same class as interceptors, but serve to launch larger bombs, torpedoes, and missiles, at either larger ships or ground combatants.
Shuttle >20m >43,750 >1 Ky-5 Rescue Orbital Dropship Players, Groups, Factions, NPCs Shuttles are small craft to transport individuals or small cargo from Point A to Point B; most commonly, from a planet's surface to orbit.
Yachts <20m >43,750 >1 N/A Players, Groups, Factions, NPCs Yachts are private, usually elegant and opulent ships owned by a individual or set of individuals. A wealthy corporate manager may use a yacht to traverse around his companies holdings in one system.
Launches <20m >43,750 >1 SKNK Ames Ship's Boat Players, Groups, Factions, NPCs Launches are moderately sized vessels providing large-scale public transport; very much akin to modern day airliners.
Support Craft
Type Length Bracket Average Weight (MT) TNTU Value Example

(Sci-fi or on-sim/second life)

Accepted Users Notes
Tugs >30m >43,750 >1 Draugr Class Clipper (Nebulous) Players, Groups, Factions, NPCs Tugs provide the much needed service of moving raw cargo from point A to point B; often from asteroid mines to orbital refineries.
Fireboats >30m >43,750 >1 F-143 Emergency Speeder

(Star Wars)

Players, Groups, Factions, NPCs Fireboats provide foam, water, and rescue services to ships in distress around a starport or orbital platform.
Light Freighter >30m >43,750 >1 GBD Bolar Class Freighter Players, Groups, Factions, NPCs Light Freighters provide a much needed supply line to small-scale mining operations and colonies around a star system.
Tenders >30m >43,750 >1 Flathead Class Monitor (Nebulous) Players, Groups, Factions, NPCs Tenders provide a larger intra-system network to support smaller vessels, say, tugs around a mining operation.
Commercial Craft
Type Length Bracket Average Weight (MT) TNTU Value Example

(Sci-fi or on-sim/second life)

Accepted Users Notes
Freighter 30m-1.5km 350,000 +- 2-30 Canterbury (Expanse) NPCs Intrasystem freighters remain common as they are far cheaper to operate than Jump Freigters.
Passenger 30m-1.5km 350,000 +- 2-30 Belt Transit Ferry (Expanse) NPCs Intrasystem ferries remain common as intra-system FTL travel remains cost prohibitive for all but the ultra-wealthy or those with their own star ships.
System Security Craft
Type Length Bracket Average Weight (MT) TNTU Value Example

(Sci-fi or on-sim/second life)

Accepted Users Notes
Gun Boat 30-70m >43,750 1-2 GBD Anomura Gunboat Groups, Factions, NPCs Gunboats, Patrol Boats, Missile Boats are often the same hulls, just designated based on configuration.
Patrol Boat 30-70m >43,750 1-2 GBD Anomura Gunboat Groups, Factions, NPCs Gunboats, Patrol Boats, Missile Boats are often the same hulls, just designated based on configuration.
Missile Boat 30-70m >43,750 1-2 GBD Anomura Gunboat Groups, Factions, NPCs Gunboats, Patrol Boats, Missile Boats are often the same hulls, just designated based on configuration.
Cutter 70m-200m 200,000 +- 4-6 N/A Factions, NPCs Cutters are used by system security forces to patrol system space. They are able to face most pirates and smugglers.
Monitor 200m-400m 300,000 +- 6-8 N/A NPCs Monitors are large ships of the line of any planetary defense force; they are usually better armed and armored than many Cruisers or Destroyers due to saved space that a FTL system would require.
Man o'War 400m+ 400,000 + 10+ N/A NPCs These ships are able to go toe-to-toe with FTL capable warships, but act more as defensive platforms due to their large mass and lack of FTL capability.

FTL Capable Starships

These ships constitute craft large enough for faster-than-light travel. They are magnitudes more expensive than non-FTL capable vessels, usually being owned by corporations or governments. Though individually owned ships do exist in the case of a particularly wealthy individual, or one particularly mechanically inclined with access to scrap parts.

Warships
Type Length Bracket Average Weight (MT) TNTU Value Example

(Sci-fi or on-sim/second life)

Accepted Users Notes
Corvette 40-60m 87,500 +- 1-2 Hulani-class Scout-Explorer (Righteous Indignation) Groups, Factions, NPCs Corvette-weight ships vary from the Scout Explorers of the Directorate Scout Service to FTL-capable patrol and torpedo boats. Most are "glass cannons"; capable of punching above their weight class, but unable to sustain damage for long. These ships are typically highly specialized; either as exploratory vessels, scouting/reconnaissance, stealth torpedo corvettes, or other roles.
Frigate 60-145m 175,000 +- 4 Kilo-class frigate (Dandelion Wine) Groups, Factions, NPCs Frigate-weight ships are usually independent patrol vessels, though often are seen escorting carrier or battleship battlegroups. Frigates are often generalized vessels; capable of fitting many roles as required by their respective fleets.
Destroyer 145-250m 262,500 +- 6 N/A Factions, NPCs Destroyers are just that; ships designed to destroy smaller and larger vessels alike. Destroyers are the largest vessels "Stalker" technology to hide a vessels emissions and radar signatures are typically found on, as this technology gets exponentially more expensive the larger the ship.
Cruiser 250m-400m 350,000 +- 8 Davey Jones-class Stalker (GCS Francis Drake) Factions, NPCs Cruisers are large scale combatants, and typically the mainstay of most galactic fleets. Much like Frigates, Cruisers are generalist ships often capable of fitting multiple roles.
Escort Carrier 500m-1.2km 525,000 +- 12 N/A NPCs Escort Carriers are smaller carriers of craft and interceptors; usually escorting larger combatants like battleships. They are considerably smaller than Fleet Carriers, but far easier to manufacture and supply.
Battleship 500m-1km 612,500 +- 14 N/A NPCs Battleships are the cream of the crop of space warfare; capable of directly facing near any space combatant.
Fleet Carrier 1.2km + 1,225,000 +- 28 N/A NPCs Fleet Carriers trade armor and any direct anti-ship capability to launch considerably more fighters and small craft. One Fleet Carrier may be able to launch double or even triple the complement of smaller carriers like Escort Carriers.
Moon Breaker 1km + 1,531,250 35 "Titan" class ships on EVE Online NPCs Moon Breakers only exist in rumor to most; being large fortresses with FTL drives, these vessels are capable of long-term sieges of entire planets. Only a handful exist in the largest galactic navies.
Civilian Starships
Type Length Bracket Average Weight (MT) TNTU Value Example

(Sci-fi or on-sim/second life)

Accepted Users Notes
Jump Courier 20m-60m 87,500 +- 1-2 GBD Bolar Class Freighter (When modified to be FTL capable) Players, Groups, Factions, NPCs Jump Couriers are lightly armored, lightly armed vessels that do what the name implies; transportation of time-sensitive materials, persons, and parcels around the galaxy.
Jump Tug 100m-200m 200,000 +- 3-6 N/A NPCs Jump Tugs are commonly used to "tow" large containers of industrial materials and jump them around as industry requires. This process can be risky and dangerous.
Star Carrier 200m-500m 300,000 +- 6-10 Flying Duchman (Columbus Day) NPCs A long, spinal ship capable of 'bolting' non-FTL capable ships onto pylons along its spine. Most common way to transport non-FTL ships too large for jump freighters, albeit costly.
Jump Freighter 1.5km+ 500,000 +- 10-30 Anshar-class Jump Freighter (EVE Online) NPCs Used by the largest corporations of the galaxy, Jump Freighters are large, hulkingly slow vessels capable of stowing dozens or hundreds of smaller intrasystem craft and mixed cargo alike in their holds. Non-FTL capable craft commonly use Jump Freighters to traverse the galaxy.
Interstellar Cruiseliner 200m+ 250,000 +- 5-20 Axiom (WALL-E) NPCs Commonly used to traverse the galaxy by the wealthy and the poor alike, Interstellar Cruiseliners provide travel to the masses. Though, the user experience may vary wildly depending on how deep the passenger's pocketbook is.
Mobile Industry Platform 100m-1km 200,000 +- 3-20 N/A NPCs Commonly used by W-1 mining facilities, these are large, industrial space stations capable of the rare FTL jump to another deposit site. Those that are incapable of direct travel use Jump Tugs.