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The OSIRIS Network: Difference between revisions
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[[File:OsirisSymbolcolorpng.png|thumb| | [[File:OsirisSymbolcolorpng.png|thumb|The OSIRIS network's logo varies based on region, language, and personal preference. It's supposedly a stylized eye.]] | ||
==Overview== | ==Overview== | ||
<blockquote style="float:none; padding: 10px 10px 10px 15px; display:table;"> {{{1<noinclude>|''We are the OSIRIS Network, we are not an organization—We are the banner that waves and proudly proclaims us as the unwanted, the unfitting, the dispossessed, those who refuse to bend to the norms of polite society and those who refuse to sign our souls to any group that would control us. Our banner is the last desperate gasp of freedom in a totalitarian galaxy.''</noinclude>}}} | |||
<p style="text-align: right;"/p> | |||
</blockquote> | |||
The OSIRIS Network is a loose and enigmatic conglomeration of the [http://www.newfrontiers.co/wiki/index.php/White_Belt_Administration White Belt's] unwanted, many of whose only true connection to one another exists within the darknet. Its membership is comprised of anarchists, survivalists, the destitute; people from all walks of life who either failed to find a place among society, or were forced from it. The Network considers itself, first and foremost, a home to these undesirables—it believes itself to be the last bastion of freedom within the White Belt. | The OSIRIS Network is a loose and enigmatic conglomeration of the [http://www.newfrontiers.co/wiki/index.php/White_Belt_Administration White Belt's] unwanted, many of whose only true connection to one another exists within the darknet. Its membership is comprised of anarchists, survivalists, the destitute; people from all walks of life who either failed to find a place among society, or were forced from it. The Network considers itself, first and foremost, a home to these undesirables—it believes itself to be the last bastion of freedom within the White Belt. | ||
[http://www.newfrontiers.co/wiki/index.php/Onia Onia's] largest cell is made up primarily of punks, edgerunners, and less-than-professional problem-solvers. Their base of operations is concealed in plain sight under the Osiris Arcadium, a combination barcade and pizzeria located in the docks district of Dusklight Colony. | [http://www.newfrontiers.co/wiki/index.php/Onia Onia's] largest cell is made up primarily of punks, edgerunners, and less-than-professional problem-solvers. Their base of operations is concealed in plain sight under the Osiris Arcadium, a combination barcade and pizzeria located in the docks district of Dusklight Colony. | ||
== | =====Organization===== | ||
The network | The network is exactly that, a decentralized network of loosely aligned individuals coming together based upon similar experience, interests or a lack of place and most of its lifeblood is found purely in digital interactions. Due to its lack of true leadership or power-base, it may be easier to tell what Osiris isn't. Osiris isn’t an organization, it is not in fact, a faction. It has no goals, no wishes for dominance or power, it has no dogma it wishes to force onto others. This is not to say it’s without purpose. | ||
=====Purpose===== | |||
First and foremost, to make money. Everything in society runs off money, and to survive, it needs the money able to support itself, its members and its infrastructure. But it is more then a purely mercenary organization, it is a community, even if disunited and often hostile to itself, what little unites it is common interests and an ethical code. | |||
=====Ethics===== | |||
The network evolved from hacker and cracker communities, piracy sceners and anarchists, and in many ways its central ethical ideas are not dissimilar from these cultural groups. Echoing statements of past philosophies. ''Information Should be Free,'' or ''Right to Well-Being; Well-Being for All.'' some even go as far as to believe that they are in a one-man revolution. But for most, it is with an understanding that they are small fish in even local politics—and survival is of the utmost importance. | |||
==Structure== | =====Structure===== | ||
The first thing to note about the network is it lacks any traditional hierarchy. The system administrators communicate the broad interests of the entire network and permit its continued existence and the system operators manage local networks and work to ensure its safety. While moderators, do just that, moderate disagreements. | The first thing to note about the network is it lacks any traditional hierarchy. The system administrators communicate the broad interests of the entire network and permit its continued existence and the system operators manage local networks and work to ensure its safety. While moderators, do just that, moderate disagreements. | ||
* SysAds - SysAds, or System Administrators are enigmatic entities that are never seen and little known. Often rumored to be powerful free AI or unrestricted egos freed from meat altogether, existing only in the churn of data. Their skills and abilities to react within the net and coordinate vast quantities of information and disparate networks is second to none. | |||
SysAds, or System Administrators are enigmatic entities that are never seen and little known. Often rumored to be powerful free AI or unrestricted egos freed from meat altogether, existing only in the churn of data. Their skills and abilities to react within the net and coordinate vast quantities of information and disparate networks is second to none. | |||
* SysOps - The heads of local networks, and reps for the greater network, the SysOps, or System Operators are in charge of maintaining cells, network hubs. More importantly, they are the tool that can reproduce the machine intelligence that permit access to the Network, and monitor the bulletin boards that are piggybacked along other FTL transmissions. They are the de facto leadership, though they are heavily encouraged to not use their leadership for purposes beyond the preservation of their cell or the network as a whole. | |||
The heads of local networks, and reps for the greater network, the SysOps, or System Operators are in charge of maintaining cells, network hubs. More importantly, they are the tool that can reproduce the machine intelligence that permit access to the Network, and monitor the bulletin boards that are piggybacked along other FTL transmissions. They are the de facto leadership, though they are heavily encouraged to not use their leadership for purposes beyond the preservation of their cell or the network as a whole. | |||
* Moderators - Local reps of the network, a bridge for major contracts and those with the special duty to moderate disagreements within the network. They are the rank and file leadership, although they have no direct hierarchical power over others. | |||
Local reps of the network, a bridge for major contracts and those with the special duty to moderate disagreements within the network. They are the rank and file leadership, although they have no direct hierarchical power over others. | |||
* Runners - The majority among equals. Most network operatives are runners of one sort or another, and mark anyone who is a member of the network. there are near infinite roles, possibilities and duties among the broad sphere known as runners, from back alley doctors to gun-toting troubleshooters. | |||
The majority among equals. Most network operatives are runners of one sort or another, and mark anyone who is a member of the network. there are near infinite roles, possibilities and duties among the broad sphere known as runners, from back alley doctors to gun-toting troubleshooters. | |||
* Gophers - Prospects being tested for inclusion into true membership. A gopher has been given limited access to the net but is not truly a member. | |||
Prospects being tested for inclusion into true membership. A gopher has been given limited access to the net but is not truly a member. | |||
==History== | =====History===== | ||
The OSIRIS Network is a dark-net market for goods and services that evolved a notable ground-game based around the smuggling, or 'running' of goods from planets in the war-torn region of space during the succession war. Evolving a growing ground game and physical organization around the needs of this environment, it shifted to solving local issues for . After the war ended and the White Belt's establishment in 2813, it continued its purpose and niche, adapting to the new norms. | The OSIRIS Network is a dark-net market for goods and services that evolved a notable ground-game based around the smuggling, or 'running' of goods from planets in the war-torn region of space during the succession war. Evolving a growing ground game and physical organization around the needs of this environment, it shifted to solving local issues for . After the war ended and the White Belt's establishment in 2813, it continued its purpose and niche, adapting to the new norms. | ||
Revision as of 05:14, 18 November 2020
Overview
We are the OSIRIS Network, we are not an organization—We are the banner that waves and proudly proclaims us as the unwanted, the unfitting, the dispossessed, those who refuse to bend to the norms of polite society and those who refuse to sign our souls to any group that would control us. Our banner is the last desperate gasp of freedom in a totalitarian galaxy.
The OSIRIS Network is a loose and enigmatic conglomeration of the White Belt's unwanted, many of whose only true connection to one another exists within the darknet. Its membership is comprised of anarchists, survivalists, the destitute; people from all walks of life who either failed to find a place among society, or were forced from it. The Network considers itself, first and foremost, a home to these undesirables—it believes itself to be the last bastion of freedom within the White Belt.
Onia's largest cell is made up primarily of punks, edgerunners, and less-than-professional problem-solvers. Their base of operations is concealed in plain sight under the Osiris Arcadium, a combination barcade and pizzeria located in the docks district of Dusklight Colony.
Organization
The network is exactly that, a decentralized network of loosely aligned individuals coming together based upon similar experience, interests or a lack of place and most of its lifeblood is found purely in digital interactions. Due to its lack of true leadership or power-base, it may be easier to tell what Osiris isn't. Osiris isn’t an organization, it is not in fact, a faction. It has no goals, no wishes for dominance or power, it has no dogma it wishes to force onto others. This is not to say it’s without purpose.
Purpose
First and foremost, to make money. Everything in society runs off money, and to survive, it needs the money able to support itself, its members and its infrastructure. But it is more then a purely mercenary organization, it is a community, even if disunited and often hostile to itself, what little unites it is common interests and an ethical code.
Ethics
The network evolved from hacker and cracker communities, piracy sceners and anarchists, and in many ways its central ethical ideas are not dissimilar from these cultural groups. Echoing statements of past philosophies. Information Should be Free, or Right to Well-Being; Well-Being for All. some even go as far as to believe that they are in a one-man revolution. But for most, it is with an understanding that they are small fish in even local politics—and survival is of the utmost importance.
Structure
The first thing to note about the network is it lacks any traditional hierarchy. The system administrators communicate the broad interests of the entire network and permit its continued existence and the system operators manage local networks and work to ensure its safety. While moderators, do just that, moderate disagreements.
- SysAds - SysAds, or System Administrators are enigmatic entities that are never seen and little known. Often rumored to be powerful free AI or unrestricted egos freed from meat altogether, existing only in the churn of data. Their skills and abilities to react within the net and coordinate vast quantities of information and disparate networks is second to none.
- SysOps - The heads of local networks, and reps for the greater network, the SysOps, or System Operators are in charge of maintaining cells, network hubs. More importantly, they are the tool that can reproduce the machine intelligence that permit access to the Network, and monitor the bulletin boards that are piggybacked along other FTL transmissions. They are the de facto leadership, though they are heavily encouraged to not use their leadership for purposes beyond the preservation of their cell or the network as a whole.
- Moderators - Local reps of the network, a bridge for major contracts and those with the special duty to moderate disagreements within the network. They are the rank and file leadership, although they have no direct hierarchical power over others.
- Runners - The majority among equals. Most network operatives are runners of one sort or another, and mark anyone who is a member of the network. there are near infinite roles, possibilities and duties among the broad sphere known as runners, from back alley doctors to gun-toting troubleshooters.
- Gophers - Prospects being tested for inclusion into true membership. A gopher has been given limited access to the net but is not truly a member.
History
The OSIRIS Network is a dark-net market for goods and services that evolved a notable ground-game based around the smuggling, or 'running' of goods from planets in the war-torn region of space during the succession war. Evolving a growing ground game and physical organization around the needs of this environment, it shifted to solving local issues for . After the war ended and the White Belt's establishment in 2813, it continued its purpose and niche, adapting to the new norms.
Today, it exists as a proxy for other interests, whether local governments, corporate competition, or smaller-scale private or public groups needing anything done that can't be publicly acted upon. Whether smuggling medical supplies to rural settlements or hacking corporate servers—OSIRIS aims to coordinate contracts to local runner teams, in and out of network.
Within Dusklight there are numerous small cells and safehouse locations throughout the colony, while unknown to almost all in the public the most notable safehouse is the the Osiris Arcadium. It is a pizzeria-barcade with a small net-cafe, a catchall for chilling and relaxing for the tech-savvy punks of the system, it is a personal enterprise used as a front for a safehouse and a hub for grey-market and black-market fencing and distribution.
The building is built atop a survivalist bunker—a civilian building created by a main named Redrick, a paranoid recluse, explorer and mercenary who owned and operated the Arcadium in its original iteration, a children's pizzeria in retirement. As the business failed, Redrick soon vanished into the wilderness with his brother, never to be seen again. the business was left to a young runner and understudy to Redrick, who went by Porcupine, who managed the network until his unfortunate death near the end of 2819. Laying dormant, the network, whom Porcupine was a well known fixer for during the war, transferred ownership to two Nobrean Runners, Ada and Ventana Rouhani.
Technology
While not a group with incredible manufacturing capabilities or researchers, OSIRIS has developed or utilizes some notable pieces of tech that need to be described.
Osiris Net Agent
The net-agent is the only method of easily and reliably entering into the OSIRIS intranet. It is self-destructing single-instance semi-autonomous program that allows limited access to the network, and is able to then increase or decrease its permissions based upon the needs of the net. This program is in fact a virtual intelligence that’s designed with just enough freedom to defend itself from breach and destroy itself if at risk. Each instance is a fork from a more potent intelligence with concepts such as 'personality' or 'free will' removed from its program. These net-agents are only able to be requested by SysOps or higher, and a limited number of copies may be transferred to hard disc for recruiters and are carefully monitored to prevent significant intrusions.
OSNET BBS
While locally the network is limited only by the infrastructure of the system and planet it is located within, FTL communications are significantly more difficult. While bulk information is transported by network runners operating data transport ships, the true secretive power of the Network is the OSNET system. Resembling the Bulletin Board Systems (BBS) of old 20th century earth, they are extremely limited ASCII-based interfaces. This is to minimize data size as it is piggybacked in military, corporate and governmental quantum-communications. Obscured among excess bytes of data and allowing relatively constant, if limited communication across vast stellar distances. It has a few notable forks and similar systems that vary in purpose, at least one of which is a multi-user-dungeon and a few host notable door-games.
Direct Neural Interface
While hardly unique to the network, it is important enough to be detailed. A DNI usually takes the form of a jack, a port that allows direct interface to a computer integrated into the nervous-system of the individual, whether located in the spine, neck skull, etc. Though external brain-stimulating strips are also used for those without augmentations. These permit computer usage and integration to be at a purely neural level. This can allow fast-as-thought hacking, temporarily assuming personalities completely separate from ones own, or just really gnarly porn.
General Out of Character Information
Our current leaders are garinovitch.raviprakash (Soverika in the Discord) and werescrib.resident (WereScrib in the Discord) Subleadership includes Daeshana.Sapeur, (Almontaine in the discord) and ScratchThat.Resident (Scratch)
Applications to join are found here! It should be noted, in character it's less an 'application' and more a background check being run by our administration for 'useful people' to investigate for hire.
Our Current Manual is here! A lot of this information is not publicly known, so please don't take it as such.