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{{Navbox Lore}}
[[File:Federation.png|thumb|The Federations Crest]]
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{{Infobox Empire
|name=The Federation
|image=[[File:Federation.png|200px]]
|Capital=Coronet City
|Leader=Position Awaiting Successor
|Government Type=Federation
|Dominant Species= [[Human]], [[Caera]], [[Hexian]]
|Population= 70.1 Billion
|Color Scheme=Red and Green
|Anthem=The Federal Future}}
 


==Overview==
==Overview==
The Federatsiya Feniksa, colloquially known as the Federation, is a collection of colonies spread across a wide array of planets that won their freedom from the Galactic Coalition after a coordinated revolt. Federation space is much more difficult to navigate as a result, owing to the distance between colonized worlds and the spaced colonization pattern the Coalition had adopted at the time. After the Succession War and the fragile peace that followed, the new empire went through a period of strife and internal fighting as it struggled to define its place in the galaxy and began rebuilding.


==General==
The Sovereign Federation of Free Worlds, informally the Federation, is a loose alliance of militarily aligned worlds and member-nations generally aligned towards opposition of the [[Galactic Coalition]]’s ideals and perceived expansionism. Established in 2809 after years of civil unrest which culminated in [[The Secession War]], the Federation exists more as a power bloc to deter the Coalition than any individual cohesive government. Despite the White Belt Armistice in 2815, the Federation remains unrecognized by the Coalition as no formal peace treaty has been signed between the powers. Relations with other powers, such as the [[Rokhandan Directorate]], are beginning to improve with time.
 
The three dominant species of the Federation, Humans, Caera, and Hexians, represent three unique and differing cultures which often conflict; in actuality, despite propaganda to the contrary, often the only unifying factor among Federation worlds is a distrust of the Coalition.
 
==Government==
The Federation has a civilian government on paper, at least, with member worlds elected to the Federal Parliament every five years. In actuality though, the Federation itself is a military junta in all but name. Most citizens of member worlds, however, barely notice this as the actual control the Federation has over their day-to-day lives is minimal in most cases, as the Federation’s founding articles grant the government very limited powers over matters other than foreign relations and defense.
 
=== Independent Member Worlds ===
Approximately 80% of the Federation’s territory consists of independent member worlds who, in and of themselves, have a lot more autonomy than equivalent member worlds of the [[Galactic Coalition]]. Promised independence by the early Volkter rebellion to join the cause, these governments retain ad-hoc independence in all areas of government except foreign policy and military operations. They are expected to contribute a set percentage, usually 3-5%, of gross domestic product to the Federation military, but beyond that are, usually, left to their own devices.
 
The Federation selects a Duma, or Parliament, out of these member worlds to represent their wishes before the Federation High Command, though the Duma’s real authority is at times dubious in the face of the Federation’s military establishment. Still, the High Command recognizes mass revolts on these worlds if promises of independence were broken isn’t worth the trouble and as such at least publicly keeps their promise of independence.
 
It is not uncommon for these systems to have their own rivalries, some bitter to the point of conflict, with the occasional noted territorial dispute between Federation worlds. Such is inevitable in such a young government. The Duma is officially tasked with sorting these disputes, but in actuality it is not uncommon for the High Command to step in militarily to resolve a border dispute between member worlds if there’s fear it’ll challenge the public image of unity and cohesion among Federation members.
 
=== Military Districts ===
A select few worlds around [[Voltker Prime]], and other key border systems, are controlled by the Federal government itself. Within these zones, called Military Districts, the Federation High Command has near absolute control over all affairs of life, civilian and military, though it typically appoints Military Governors over these planets to oversee day to day administration. Most civilians accept the status quo in this area as part of the Federation constantly being on a war footing, though resistance movements do exist. The legislative Duma has limited to no authority over Military Districts, and the will of the High Command is ultimately law.
 
=== Solar Nobility ===
See the [[Solar Nobility]] page for more info


In stark contrast to the nobility within the Coalition, the noble houses play a far more overt role in the politics and defense of the Federation. Federal nobility consists of twelve houses, each one a large, monolithic entity controlling various sizes of fleets, armies, corporations, planets, and sometimes even systems. These houses represent a significant chunk of Federal military power, and as such, frequently see themselves as not beholden to Federal laws; this is a hotly debated subject in the Duma, and is addressed at some point during nearly every assembly session.


'''Capital:''' [[Voltker Prime]], Coronet City
==Culture==


'''Leader:''' Commander Quentin Corwin
The Federation is a melting pot of various species working together against what is perceived as a greater threat. Culture, the rights of citizens, and levels of individual prosperity vary greatly between member worlds and species.


'''Demonym:''' Federalist, Feniskan
=== Former Human Colonies ===
See the [[Voltker Prime]] page for more info


'''Official Language(s):''' None
Making up the majority of the Federation worlds, the human worlds that were once solidly part of the Coalition are often treated as the face of the Federation by those outside of it. The original colonists of these worlds were those from rough and rowdy sectors of life back home; prisoners, convicts, those looking for a better life. As such, a reputation quickly formed of ‘rough and rowdy’ colonists that persists to this day. Most of the planets are some of the harshest to be found in this region of space. Mining operations, large scale agricultural projects and factory worlds are a common sight, and as a result, the people there are hardier than most, creating what is the closest the Federation has to a unified culture between worlds.


'''Population:''' 70.1 billion
The bulk of these worlds can be found on the edge of Federation space, serving as a bulwark against invasion, more and more systems being offered as Fortresses each year to create an Iron Wall against the Coalition.


==The Succession War==
=== Caera ===
The [[Galactic Coalition]]'s aggressive expansion resulted in poor living conditions and harsh treatment for many of its colonists, who were unable to keep pace with the Coalition's rapidly advancing borders. With hundreds of light years between the average citizen and their previous ties in Sol and a faulty, hastily cobbled together intergalactic communication structure that failed to keep colonies in regular contact with the Coalition government, many individuals started to harbor a growing resentment for a government that felt far away and out of touch with their needs.
See the [[Tal-Sheed]] page for more info


As a result of the Coalition's rapid expansion, their taxed supply lines struggled to keep up with sustaining their newly founded colonies. The Coalition was hard pressed to maintain influence in these far-flung colonies, which provided an opportunity for anti-government and revolutionary groups to flourish. While initially a rag-tag group of disillusioned workers, these revolutionaries found success on their respective planets in appealing to the average man, fostering a dangerous movement right under the Coalition's nose. It wasn't long before their message of rebellion found backers in opportunistic corporations seeking to make a profit.
The various clans of the Caera maintain a strong representation within the Federation. Their focus on improving and perfecting both themselves and their race as a whole has proven quite the asset to the fledgling empire. Their soldiers find their way into special operations units more often than not, and their engineers, especially those of the Illuminated Path, make their mark on the defenses of the fortress worlds that protect the frontier realm from potential attacks.


Their distance from Sol space made it easier to operate in secret, and brilliant minds from across the young colonies flocked to a classified installation to work on the new rebellion's secret weapon: the FFS Fialetivvy. Perhaps naively, the rebellion thought that If they could complete this vessel, a ship rumored to be able to destroy a planet with its [[W-1]] powered cannon, then the Coalition would have no choice but to surrender. Yet word reached the Coalition of it's development before it could be completed. What remained loyal of it's navy was deployed, and the Succession War had begun.
=== Hexian ===
See the [[Vaeus]] page for more info


The Coalition fractured in two, and a prolonged war began that culminated in a disastrous misfiring of the rebellion's super-weapon; it left catastrophic amounts of people dead on both sides of the war. After suffering massive casualties and with no end in sight, the Coalition and the rebellion had no choice but to come to the negotiating table to begrudgingly sign a peace treaty, allowing time for both sides to lick their wounds and recover from the cataclysmic event. This brought an end to the immediate conflict, but any idea of peace was short-lived. It became clear to the galaxy that this fragile peace was but a prelude to the next inevitable battle.
The Imperial Vae’Hex Dominion makes up one of the more extreme cultures found within the Federation and likely the one most excited to do away with Coalition control. Amongst Federation members they above all others take on the stance of self governance with a strong territoriality, defending their government and genetic laws aggressively. While they continue to donate towards the cause of protection and independence that the Federation touts, they rarely call on it for aid. As such their culture is far more isolated from the rest of the Voltker Zone.


==Postwar==
==Military==
After the war ended, the hastily assembled groups of rebels found themselves hard pressed to administrate the vast space that had been left to them - for while they quietly worked away against the Coalition, it had done most of the legwork for them. Now, with differing ideals, leaders, and values, they were forced to grapple with the fact the colonies were now solely their responsibility. To make matters worse, trouble was already brewing on the home front. The mere knowledge of the existence of this super-weapon, coupled with the devastation wrought in its wake triggered a wave of civil unrest across several planets, catching the interim government off guard.  
<blockquote>''“The Feddie Fleet may function like shit, but when their reinforcements keep dropping out of FTL an hour into the battle, well, you throw enough shit at the wall and some of it’s bound to stick.”''


Furthermore, colonies and planets that were relinquished to the Federation who previously remained neutral or loyal to the Coalition now found themselves under a new yoke. Despite these pressing issues, the interim government quickly attempted to quell this discontent with force, resolving to show authority through the usage of force. Martial law was declared and several fleets were rerouted, scarcely having time to recover after months of prolonged conflict with the Coalition. Marines and servicemen had no choice but to deploy to rioting colonies and act as law enforcement, or in extreme cases, death squads. The flames of rebellion were stamped out under the jackboots of the Federation's military, though in doing so their victory was achieved at a high price - both in loss of life and the confidence of many colonists.
''-Anonymous Coalition Navy Admiral, 2810''</blockquote>The Federation itself has a unified military command, centered on the Supreme Commander of the Federation’s Armed Forces, who has virtually unchecked authority in the realm of national defense. The Federation is, however, dependent on military contributions from its member states to maintain a fighting force. In almost all Federation member states, military service is seen as honorable and productive; many still have conscription laws requiring service for several years. The Federation still sees itself as the underdog in event of any renewed hostilities with the Coalition, and as such places high priority on military expenditure and civil defense funding. Almost all frontier worlds and major population centers spend billions on fallout shelter networks and civil defense measures in preparation for renewed hostilities. Monthly attack drills are not uncommon even as deep into the Federation as Volkter Prime. This state of constant war preparation has an overall effect on the civilian population, with support for the military near unwavering.


On many planets, the War and its aftermath are a sensitive subject. The scars still remain, but fourteen years later, under the watchful eye of the Federation's military, the colonies have begun to rebuild. Tensions between the Federation and the Coalition remain as high as ever, and though the direct conflict may have ended in a fragile truce, the two galactic giants find themselves engaged in a dangerous back-and-forth spy game, giving no illusion as to the reality of the situation: while the truce may have prevented more death, neither side is keen to abide by all of its constraints.
Differing languages, command structures, and tactics are rampant among the varying member militaries, which comprise about 80% of the Federation’s military; only 20% are units directly formed and under the banner of the Federation itself, primarily Federal Guard units that report directly to the High Command. For example, the 97th Vaeus Rifle Division may answer to Federation Command, but it is a Hexian unit under a Hexian banner with Hexian officers. A lack of integrated units has led to instances of insubordination and accusations, the most common of which being that Federation Command prefers to elevate humans to positions within the command structure over other species. Post-war, an attempt was made to normalize integrated units in hopes of improving efficiency and quelling these rumors, but it paradoxically received severe pushback from all of the other member races who viewed it as a means of solidifying human hegemony within the military, leading to the initiative quietly dying away in favor of the status quo.


==Demographics==
The Federal Fleet originally consisted primarily of defecting Coalition vessels and second-tier ships transferred to Voltker prior to the outbreak of the war, but time and attrition took their toll on these forces, and the shipyards of the member worlds had to scramble to ramp production up to a viable level. Initially, this consisted of haphazardly arming commandeered civilian vessels to be used as auxiliary ships, but within a year of the war’s outbreak, standardized designs were issued to every shipyard capable of constructing them, and the Fleet began to develop its own personality and doctrines.
The citizens of the Federation are comprised mostly of humans. However, many alien species can be found in its territory, either as holdovers from the days under Coalition rule or as immigrants seeking to take advantage of a young empire with a potentially booming economy. However, Coalition blockades around the borders of Federation space has recently resulted in less immigrants making the crossing. Equally, a growing wave of xenophobia has fostered anti-xeno sentiments amongst many colonists. Plenty of non-humans are considered warily for fear of them being spies or dissidents implanted by the Coalition.


Owing to the harsh nature of many of the planets that make up the Federation, many place a greater value on strength and adaptability than other skills, further ostracizing individuals who may not fit entirely with their homes. Your worth is only as much as what you can contribute to the rest of the community. Poliseu who struggle to survive in harsh, arid desert colonies are but one example, and the biological virulence of the human species has helped this wave of xenophobia thrive in the fringes of Federation space; many believe that since humans can realistically and easily work and live in many different harsh environments, they are the superior race.  
Of recent note is that the position of Supreme Commander presently remains vacant following a palace coup attempt several years ago; whether a suitable person just hasn’t yet been appointed, or that the position is being intentionally left unfilled, is a popular topic of speculation.


==Politics==
==Economy==
The Federation is an authoritarian regime currently headed by a single supreme ruler, the Commander. The military junta that saw the Federation through its early days was gradually eclipsed by the most experienced admiral their navy had, and with the emphasis that is placed on strength in Federation culture it was only natural he become the de facto governor. Colonists are afforded little personal freedom, with the entire society geared towards contributing to the State which, in turn, provides for its denizens.


However, given the youth of the Federation and the mishmash cells of rebels that once made up its military arm, many systems of government remain in disarray. Positions are unfilled, infighting and backstabbing are commonplace to secure a higher rank, and opportunistic politicians take advantage of the system to line their own pockets. Laws and regulations change regularly or are introduced daily, and even the line of succession for the seat of the Commander has yet to be decided. This enables many politicians to posture as best they can for that unique privilege, even at the deficit of the sectors they oversee.
The Federation’s economy is a fledgling one, having been established primarily out of distinct, former Coalition colonies made to harvest a specific planet’s natural resources. This left the Federation with a comparative lack of industrialization at the time of the outbreak of the Secession War. The Federation High Command quickly switched the entire state’s economy into a centrally planned economy focusing on military production. This quickly industrialized many sectors, particularly W-1 production as the Federation was discovered to have large stockpiles, however the Federation continues to lag behind the Coalition in sectors like large ship construction to this day.


The Federation maintains cordial diplomatic ties with both the Visra Kingdom and the Grand Tide, though no formal alliance or concord has been signed. An unofficial agreement wards off aggression by the Coalition, for to attack one of these governments would trigger the others to retaliate. Despite the wave of xenophobia overtaking many citizens of the Federation, it is seen as strategically useful to maintain this informal agreement - after all, if the value one has is based solely on what they contribute to the community, a military ally is one of the highest valued things a fledgling empire can have.
Today the economy continues to be, if not centrally planned, centrally directed. Military based industry is always prioritized, with civilian goods being a close second to keep the population sated. Government spending to this degree practically holds up the fledgling economy of the Federation while it rebuilds its civilian sectors.


Equally, the Federation maintains open trade and communication with the White Belt administration, but there is significant consternation in the upper echelon of the Federation's government at a perceived lack of border security on the part of the White Belt administration, which purportedly allows dissidents and spies to easily cross into their territory.
==Technology==


==Military==
With the notable exception of assistance provided by the Stygian Automata Ascendency to complete the ''FFS Fioletovyy'', the Federation’s technological level largely remains at the pre-war level of the Coalition. While the Coalition was able to manage a balanced advance of both military and civilian technologies during the war years with its megacorporations picking up the slack, the Federation did not have this luxury, and thus any technological development outside of warfighting stagnated. As well, AI production remains critically lacking due to insufficient facilities capable of producing them to the same standard, sometimes leading to AI cores being repurposed several times over the course of their useful lifespans.
The two main branches of the Federation's military are the Feniska Flotilla, its primary navy, and the Mezmarines, their ground-based infantry. As many servicemen of the Coalition as well as capable officers and veteran commanders turned to the Federation's side during the Succession War, the Federation's military is considered one of the most capable in the galaxy. However, the War greatly hampered their numbers and many ships find themselves requiring retrofits and replacements in the aftermath.
 
Favoring less expensive projectile-based weaponry and physical armor, newly built Federation ships tend to be larger, bulkier, and less efficient than their Coalition counterparts. The Federation Navy remedied this, albeit temporarily, with increased production numbers, but by the war’s end, the crew requirements were beginning to take a noticeable toll on the populations of the member worlds.
 
Following the trend of cost cutting, Federation infantry equipment and fighting vehicles are of a more simple and straightforward design than their Coalition equivalents. Projectile-based weapons and easily printed alloy armor panels that can be readily replaced feature heavily. Atmospheric uniforms tend to be loose clothing under the aforementioned armor plates, and environment outfits tend to be utilitarian hardsuits.


A subdivision of the Mezmarines, the Merzital were originally a collection of Special Forces operatives that abandoned the Coalition. Once the War ended, however, their expertise in urban environments and stealthy subterfuge was turned inward and the Merzital were tasked with the suppression of dissidents by any means necessary. Now, their name is whispered warily; acting as the Commander's secret police, many speculate they are behind the disappearances of convenient political targets or anti-Federation voices. The fear of that knock on the door in the middle of the night keeps many in line, for the only fate worse than death is to see the inside of one of the Federation's many prison stations.
== Lost Colonies ==
There has been a concentrated push post-war to reestablish contact and trade routes with colony planets and systems isolated by the Shattering, but due to the beleaguered state of the Federation Fleet, the process has been slow and tedious.


==Economics==
Most often, colonies are found in a deteriorated but redeemable state, and significant resources are directed towards these endeavors. Some have retained a garrison flotilla of obsolescent warships that have been gratefully commandeered by the Federation to add numbers to the fleet until modern vessels can be rolled out.
As the colonies that make up the Federation were founded by the Coalition with the express purpose to take advantage of a planet's raw, untapped resources, the Federation does not find itself wanting for valuable material. Despite the distance between colonies and the vastness of Federation space, the strategic value of many of these worlds cannot be understated. With the War over a greater focus has been placed on production, and through a combination of patriotism, fear, or 'encouragement', the Federation has seen a significant bump in revenue and production projections.


The Federation seeks self-sufficiency, but does maintain open trade with its smaller allies as a matter of diplomacy. The rosy economic outlook in the Federation has attracted corporate interests from all over the galaxy, many of whom are keen to get on the Commander's good side and exploit the untapped potential of these colonies for their own gain.
A number of colonies have been found dead; victims of terraforming processes that were interrupted too early in their work without the interplanetary support system required to see the process through. Always a somber encounter for the exploratory vessel crews, these planets are marked for future redevelopment and filed away, their failures covered up by government-controlled media outlets to prevent morale loss.


[[Category:Empires_and_Governments]]
Very occasionally, colonies have flourished despite their isolation, though these present challenges of their own. While a propaganda boon displaying the resolve and determination of Federation citizens, in reality, the planets have often developed different ideals and values, and their readmittance to the fold is begrudging and volatile.

Latest revision as of 03:43, 22 September 2023

Human Lore Pages
Species Lore Pages Humanity | Court of Sol
Planet and System Pages SolEarth · Mars | VoltkerVoltker Prime | MiranmirOnia
Governments and Organizations Pages Galactic CoalitionCoalition Holdings | The FederationFederation Holdings | White Belt Administration


The Federation
Federation.png
Empire Info
Capital Coronet City
Leader Position Awaiting Successor
Government Type Federation
Dominant Species Human, Caera, Hexian
Population 70.1 Billion
Anthem The Federal Future
Color Scheme Red and Green


Overview

The Sovereign Federation of Free Worlds, informally the Federation, is a loose alliance of militarily aligned worlds and member-nations generally aligned towards opposition of the Galactic Coalition’s ideals and perceived expansionism. Established in 2809 after years of civil unrest which culminated in The Secession War, the Federation exists more as a power bloc to deter the Coalition than any individual cohesive government. Despite the White Belt Armistice in 2815, the Federation remains unrecognized by the Coalition as no formal peace treaty has been signed between the powers. Relations with other powers, such as the Rokhandan Directorate, are beginning to improve with time.

The three dominant species of the Federation, Humans, Caera, and Hexians, represent three unique and differing cultures which often conflict; in actuality, despite propaganda to the contrary, often the only unifying factor among Federation worlds is a distrust of the Coalition.

Government

The Federation has a civilian government on paper, at least, with member worlds elected to the Federal Parliament every five years. In actuality though, the Federation itself is a military junta in all but name. Most citizens of member worlds, however, barely notice this as the actual control the Federation has over their day-to-day lives is minimal in most cases, as the Federation’s founding articles grant the government very limited powers over matters other than foreign relations and defense.

Independent Member Worlds

Approximately 80% of the Federation’s territory consists of independent member worlds who, in and of themselves, have a lot more autonomy than equivalent member worlds of the Galactic Coalition. Promised independence by the early Volkter rebellion to join the cause, these governments retain ad-hoc independence in all areas of government except foreign policy and military operations. They are expected to contribute a set percentage, usually 3-5%, of gross domestic product to the Federation military, but beyond that are, usually, left to their own devices.

The Federation selects a Duma, or Parliament, out of these member worlds to represent their wishes before the Federation High Command, though the Duma’s real authority is at times dubious in the face of the Federation’s military establishment. Still, the High Command recognizes mass revolts on these worlds if promises of independence were broken isn’t worth the trouble and as such at least publicly keeps their promise of independence.

It is not uncommon for these systems to have their own rivalries, some bitter to the point of conflict, with the occasional noted territorial dispute between Federation worlds. Such is inevitable in such a young government. The Duma is officially tasked with sorting these disputes, but in actuality it is not uncommon for the High Command to step in militarily to resolve a border dispute between member worlds if there’s fear it’ll challenge the public image of unity and cohesion among Federation members.

Military Districts

A select few worlds around Voltker Prime, and other key border systems, are controlled by the Federal government itself. Within these zones, called Military Districts, the Federation High Command has near absolute control over all affairs of life, civilian and military, though it typically appoints Military Governors over these planets to oversee day to day administration. Most civilians accept the status quo in this area as part of the Federation constantly being on a war footing, though resistance movements do exist. The legislative Duma has limited to no authority over Military Districts, and the will of the High Command is ultimately law.

Solar Nobility

See the Solar Nobility page for more info

In stark contrast to the nobility within the Coalition, the noble houses play a far more overt role in the politics and defense of the Federation. Federal nobility consists of twelve houses, each one a large, monolithic entity controlling various sizes of fleets, armies, corporations, planets, and sometimes even systems. These houses represent a significant chunk of Federal military power, and as such, frequently see themselves as not beholden to Federal laws; this is a hotly debated subject in the Duma, and is addressed at some point during nearly every assembly session.

Culture

The Federation is a melting pot of various species working together against what is perceived as a greater threat. Culture, the rights of citizens, and levels of individual prosperity vary greatly between member worlds and species.

Former Human Colonies

See the Voltker Prime page for more info

Making up the majority of the Federation worlds, the human worlds that were once solidly part of the Coalition are often treated as the face of the Federation by those outside of it. The original colonists of these worlds were those from rough and rowdy sectors of life back home; prisoners, convicts, those looking for a better life. As such, a reputation quickly formed of ‘rough and rowdy’ colonists that persists to this day. Most of the planets are some of the harshest to be found in this region of space. Mining operations, large scale agricultural projects and factory worlds are a common sight, and as a result, the people there are hardier than most, creating what is the closest the Federation has to a unified culture between worlds.

The bulk of these worlds can be found on the edge of Federation space, serving as a bulwark against invasion, more and more systems being offered as Fortresses each year to create an Iron Wall against the Coalition.

Caera

See the Tal-Sheed page for more info

The various clans of the Caera maintain a strong representation within the Federation. Their focus on improving and perfecting both themselves and their race as a whole has proven quite the asset to the fledgling empire. Their soldiers find their way into special operations units more often than not, and their engineers, especially those of the Illuminated Path, make their mark on the defenses of the fortress worlds that protect the frontier realm from potential attacks.

Hexian

See the Vaeus page for more info

The Imperial Vae’Hex Dominion makes up one of the more extreme cultures found within the Federation and likely the one most excited to do away with Coalition control. Amongst Federation members they above all others take on the stance of self governance with a strong territoriality, defending their government and genetic laws aggressively. While they continue to donate towards the cause of protection and independence that the Federation touts, they rarely call on it for aid. As such their culture is far more isolated from the rest of the Voltker Zone.

Military

“The Feddie Fleet may function like shit, but when their reinforcements keep dropping out of FTL an hour into the battle, well, you throw enough shit at the wall and some of it’s bound to stick.” -Anonymous Coalition Navy Admiral, 2810

The Federation itself has a unified military command, centered on the Supreme Commander of the Federation’s Armed Forces, who has virtually unchecked authority in the realm of national defense. The Federation is, however, dependent on military contributions from its member states to maintain a fighting force. In almost all Federation member states, military service is seen as honorable and productive; many still have conscription laws requiring service for several years. The Federation still sees itself as the underdog in event of any renewed hostilities with the Coalition, and as such places high priority on military expenditure and civil defense funding. Almost all frontier worlds and major population centers spend billions on fallout shelter networks and civil defense measures in preparation for renewed hostilities. Monthly attack drills are not uncommon even as deep into the Federation as Volkter Prime. This state of constant war preparation has an overall effect on the civilian population, with support for the military near unwavering.

Differing languages, command structures, and tactics are rampant among the varying member militaries, which comprise about 80% of the Federation’s military; only 20% are units directly formed and under the banner of the Federation itself, primarily Federal Guard units that report directly to the High Command. For example, the 97th Vaeus Rifle Division may answer to Federation Command, but it is a Hexian unit under a Hexian banner with Hexian officers. A lack of integrated units has led to instances of insubordination and accusations, the most common of which being that Federation Command prefers to elevate humans to positions within the command structure over other species. Post-war, an attempt was made to normalize integrated units in hopes of improving efficiency and quelling these rumors, but it paradoxically received severe pushback from all of the other member races who viewed it as a means of solidifying human hegemony within the military, leading to the initiative quietly dying away in favor of the status quo.

The Federal Fleet originally consisted primarily of defecting Coalition vessels and second-tier ships transferred to Voltker prior to the outbreak of the war, but time and attrition took their toll on these forces, and the shipyards of the member worlds had to scramble to ramp production up to a viable level. Initially, this consisted of haphazardly arming commandeered civilian vessels to be used as auxiliary ships, but within a year of the war’s outbreak, standardized designs were issued to every shipyard capable of constructing them, and the Fleet began to develop its own personality and doctrines.

Of recent note is that the position of Supreme Commander presently remains vacant following a palace coup attempt several years ago; whether a suitable person just hasn’t yet been appointed, or that the position is being intentionally left unfilled, is a popular topic of speculation.

Economy

The Federation’s economy is a fledgling one, having been established primarily out of distinct, former Coalition colonies made to harvest a specific planet’s natural resources. This left the Federation with a comparative lack of industrialization at the time of the outbreak of the Secession War. The Federation High Command quickly switched the entire state’s economy into a centrally planned economy focusing on military production. This quickly industrialized many sectors, particularly W-1 production as the Federation was discovered to have large stockpiles, however the Federation continues to lag behind the Coalition in sectors like large ship construction to this day.

Today the economy continues to be, if not centrally planned, centrally directed. Military based industry is always prioritized, with civilian goods being a close second to keep the population sated. Government spending to this degree practically holds up the fledgling economy of the Federation while it rebuilds its civilian sectors.

Technology

With the notable exception of assistance provided by the Stygian Automata Ascendency to complete the FFS Fioletovyy, the Federation’s technological level largely remains at the pre-war level of the Coalition. While the Coalition was able to manage a balanced advance of both military and civilian technologies during the war years with its megacorporations picking up the slack, the Federation did not have this luxury, and thus any technological development outside of warfighting stagnated. As well, AI production remains critically lacking due to insufficient facilities capable of producing them to the same standard, sometimes leading to AI cores being repurposed several times over the course of their useful lifespans.

Favoring less expensive projectile-based weaponry and physical armor, newly built Federation ships tend to be larger, bulkier, and less efficient than their Coalition counterparts. The Federation Navy remedied this, albeit temporarily, with increased production numbers, but by the war’s end, the crew requirements were beginning to take a noticeable toll on the populations of the member worlds.

Following the trend of cost cutting, Federation infantry equipment and fighting vehicles are of a more simple and straightforward design than their Coalition equivalents. Projectile-based weapons and easily printed alloy armor panels that can be readily replaced feature heavily. Atmospheric uniforms tend to be loose clothing under the aforementioned armor plates, and environment outfits tend to be utilitarian hardsuits.

Lost Colonies

There has been a concentrated push post-war to reestablish contact and trade routes with colony planets and systems isolated by the Shattering, but due to the beleaguered state of the Federation Fleet, the process has been slow and tedious.

Most often, colonies are found in a deteriorated but redeemable state, and significant resources are directed towards these endeavors. Some have retained a garrison flotilla of obsolescent warships that have been gratefully commandeered by the Federation to add numbers to the fleet until modern vessels can be rolled out.

A number of colonies have been found dead; victims of terraforming processes that were interrupted too early in their work without the interplanetary support system required to see the process through. Always a somber encounter for the exploratory vessel crews, these planets are marked for future redevelopment and filed away, their failures covered up by government-controlled media outlets to prevent morale loss.

Very occasionally, colonies have flourished despite their isolation, though these present challenges of their own. While a propaganda boon displaying the resolve and determination of Federation citizens, in reality, the planets have often developed different ideals and values, and their readmittance to the fold is begrudging and volatile.