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==Overview==
{{Navbox Lore}}
The planet of Onia is located on the White Belt, one of the larger populated planets on the outer systems. Its remote location makes it somewhat more difficult to travel to and from. Rich mineral deposits and natural resources however made it a natural colony.  
{{Navbox Human Lore}}
[[File:Onia.jpg|thumb|alt=Onia, home to Dusklight Colony.|Onia is the fifth largest planet in its system and is a relatively young colony.]]


Its first major colonization effort began under the [[Galactic Coalition]] who sought to harvest more resources for their growing empire. During the Succession War it remained under Galactic control, however its remote location meant mobilizing fleets and forces to help defend its garrisons proved difficult. Its fuel resources were sought after by the [[Federatsiya Feniksa|Federatsiya]] which lead to raids and bombings on its local populace. After the war ended it fell under the White Belt Administrations control, however local some of the local populace from the time still hold a grudge against the [[Federatsiya Feniksa|Federatsiya]].
==General Information==
'''System:''' Miranmir System


==Geography==
'''Moon(s):''' Dione
Onias planet face stands with a variety of biomes within its Biosphere. Although not as large or a deep as the earths, oceans occupy 50% of the planets surface.  
 
* 32% deserts and arid mesas.  
'''Development level:''' Low
* 25% Grasslands and Temperate Regions
 
* 10% Mountainous Regions
'''Population (Planetside):''' 800,000 (approx.)
* 10% Savannah
 
* 7% Jungle/Rainforest
Onia is located in the Miranmir system, near the edge of White Belt space. As far as border worlds go, it is one of the largest in terms of population. However, its remote location makes traveling difficult. Known as one of the very few garden worlds in the demilitarized zone, the Coalition aggressively colonized the planet, deploying their terraforming technology to make the growing of Earth crops possible. In doing so, however, the natural ecosystem was irrevocably damaged. Alien forests were gradually eclipsed by trees planted by colonists, and now precious little remains of Onia's native flora and fauna.
* 6% Boreal Forests
 
* 5% Tundra
Its first major colonization effort was a result of the Galactic Coalition's ambitious expansion policies. Survey teams noted a high quantity of not only heavy metals in Onia's crust, but an abundant presence of W-1, the most valuable resource a planet could realistically have. Colonists seeking to profit off of these rare resources quickly flocked to Onia, leading to the founding of Dusklight Colony in 2768. At that time, Onia was a major investment for the Galactic Coalition but when the Succession War began they were forced to abandon their plans for expansion to focus on the war effort.
* 3% Cities
 
* 2% Scrub
As the Coalition fractured, Onia was left perilously close to Federation space.  Its distance from the core worlds inhibited the Coalition's ability to maneuver fleets or help defend the local garrison. Since Onia was home to vast store of W-1, the Federation's interest in the planet was high. Numerous bombing raids were carried out on the colonists, leaving homesteads and infrastructure damaged. When the Federation deployed their super-weapon, however, its catastrophic misfiring made traversing the Onia hyperlane near impossible, leaving the only way to reach the planet a roundabout route that more than tripled travel time. It is because of these wartime transgressions that a good majority of the local populace harbors anti-Federation sentiments.
 
Ultimately, the Coalition and the Federation were forced to negotiate a fragile peace, leaving Onia in the demilitarized zone. Now deprived of the funding that the Coalition provided them, repairing the damage from the war seemed an insurmountable task. Luckily, the White Belt Administration saw the value in the colony. When they became the defacto government for the White Belt, a few lucrative grants were given to Dusklight to repair and resume mining operations. The subspace ruptures caused by the Federation's failed super-weapon continuously inhibited travel to the planet, though, and while Onia was useful for a short while once it had managed to rebuild, another catastrophe came in the form of a destructive earthquake.
 
Now, the colony is barely profitable as it struggles to recover and it has lost the favor of the White Belt Administration. While they acknowledge the abundance of W-1 as a valuable asset, Onia's remote location and distance from any other civilized world has prompted the Board to focus on other investments. Automated supply ships still make runs to Dusklight's landing pad, but one would be naive to assume they are supplied with anything but the third-rate leftovers of other, more successful worlds...
 
==Climate, Flora, Fauna==
Onia is an Earth-like planet, and has a varied climate as a result. One of the defining features of life on Onia is the long period between sunset and nightfall, thanks to the binary star system that it is located in. This long period of dusk light is the namesake for Dusklight Colony. Daylight hours are shorter than Earth's, and as a result a vast majority of Onia's surface consists of temperate forests. Human terraforming has impacted the climate as well, though not by much. Approximately fifty percent of Onia's surface consists of saltwater oceans, with the remaining landmasses heavily forested. Nearer to the equator, hotter jungles can be found but the slow replacement of alien fauna with invasive human species has drastically impacted the local ecosystem.
 
Like Earth, Onia experiences the four separate seasons of spring, summer, autumn and winter. Owing to the abundance of water, rain is common on Onia, making it a great farming planet. Its oxygen rich environment encourages insect growth, and these alien insectoids are one of the last remaining vestiges of native fauna. They are a nuisance to local operations, and some are innately hostile to humans.
===Razorwasps===
Razorwasps are large, brightly colored insectoids that can have wingspans up to 75 cm (29.5 in). They are a predatory species whose diet typically consists of other native insects, but have been known to snatch colonist's pets when extremely hungry. Their large mandibles are capable of easily chewing through the thick bark of Onia's alien trees; they gather these fibers from dead vegetation to construct their massive nests, mixing their saliva with this pulp to create sturdy, waterproof structures. Razorwasps are dangerous to colonists when provoked, and are so named for the many barbs located on their stingers. While their venom is not particularly potent, the deep lacerations caused by their shredding stingers can prove to be fatal when encountered in groups.
 
==Dusklight Colony==
A vast majority of Onia's surface remains undeveloped. The largest and most populous colony is Dusklight Colony, located in one of Onia's temperate forest regions. It is the oldest colony on the planet's surface, founded by the initial survey team and colonists that discovered the planet. While small, its population density is quite high. Beyond the towering defense walls built around the city, however, are a number of smaller settlements and homesteads where farmers toil away and dig teams work to try and make some small profit. These homesteads and settlements are heavily dependent on Dusklight for power, utilities such as water and telephone, and the Dusklight Sheriff's Department to protect them from hostile fauna and raiders.
 
There exist other colonies on Onia's surface, but Dusklight is the only actual port off world, and as such has a monopoly on most extra-planetary traffic and trade. The colony is divided into three districts: The administrative district is home to the Dusklight Sheriff's Department, a subdivision of the OSIRIS Network and Dusklight Hospital, which is owned by the local franchise of Valor Medical. In this business district one can browse a multitude of shops peddling local and alien goods, grab a bite to eat, visit the Star Securities bank or spend some time at the Golden Rabbit, Dusklight's resident gentleman's club. Lastly, the residential district contains towering apartment buildings where colonists are crammed together in inexpensive small rooms.
 
At one time, construction was underway to expand Dusklight Colony into the surrounding area but after the earthquake and as a result of a lack of funding from the White Belt Administration, the colony had no choice but to abandon the project. An opportunist motorcycle club known as the Lucky Sevens has taken up residence in the few finished structures. Outside of the walls of the colony, colonists are typically armed and travel in groups to avoid entanglements with the Sevens or any other groups that reside in the wilderness. There are whispers of a sect of the Reventlov Temple having wormed their way in somewhere on Onia, and an environmental group known as the Fireflies may have a local chapter hidden away as well, both acting as thorns in the Administration's side despite self-professed noble goals.


==Politics==
==Politics==
Onia is controller by the [[White Belt Administration]] which holds only local authority elections, the elected representatives report directly to the Administration. The elected representatives put forward chosen candidates for county administrators and they must get approval from the administration to receive their post.
Though it is one of the planets with the largest population in the outer rim, it is not populous enough to justify having a capital or local government. Instead, Onia is indirectly governed by the Outer Rim Authority, a part of the White Belt Administration that oversees all of its rimworld colonies. The entire outer rim is a single voting bloc as far as elections go, and as such its citizens can vote for a single pair of representatives to represent them all in Administration affairs. Obviously, these two individuals typically lack the voting power on their own to change much of anything for the outer rim, save for candidates that may sit on the Outer Rim Authority. Even then, these chosen candidates must be approved by the Administration to receive their post.
 
Being a member of the White Belt gives Onia access to trade agreements with empires as well as travel and migration treaties, and vice versa.  


==Demographics==
Laws are enforced by local sheriff departments on Onia. The largest of them is the Dusklight Sheriff's Department; each Sheriff is one of the candidates that may be nominated by the two Outer Rim representatives. Typically, though, the Outer Rim Authority tries not to interfere with local law enforcement. They are tasked with overseeing a large amount of worlds and are too busy to personally handle many things. If a Sheriff misbehaves or if word of corruption reaches them, however, they are usually forced to act and investigate, or, if necessary, appoint a new Sheriff.
Onias population is highly varied, with open travel to most empires in the universe it opened itself to immigration from almost every species in the galaxy. This openness greatly helped over the years as the planet has seen rapid growth. Job opportunity in many of the rising colonies on the planet drew new faces from far and wide.


Its remote location made its citizens develop a separate cultural identity from the [[Galactic Coalition]], and the locals view the [[White Belt Administration]] as a necessity to separate the major factions from fighting again, rather than something they would willing want to participate in otherwise.
As a colony of the White Belt Administration, Onia technically is able to freely trade with any other galactic entity or accept immigrants from other worlds. Usually, though, the Outer Rim Authority handles such transactions and Onia is forced to accept their migrants or trade deals, sometimes having to work in very small time frames to meet demands. The Administration regularly convinces aliens or citizens to travel to these outer rim planets, promising wealth and prosperity. These individuals sign contracts that necessitate them living on and working on their destination planet for a number of years, while providing them a Universal Basic Income. While attractive at first, colonists usually find that life in the outer rim is not as glamorous as they were lead to believe and end up stuck on these worlds until their contract runs out...


== Resources ==
The planets natural resources vary and the following can be found on and within the planet
* Chromium deposits, used by local and galactic shipbuilding
* Oil Deposits, although somewhat antiquated some smaller vehicles still use oil
* Wood, with many remote colonies on other planets lacking any plant life wood would be considered a luxury for some
* Oxygen, the planets natural production of oxygen can be harnessed for use both in space travel and on non-terraformed colonial worlds
* [[W-1]], Onias most valuable resource, used in ship fuel
* Dark Matter, small deposits can be found
[[Category:Locations]]
[[Category:Locations]]
[[Category:Planets_and_Systems]]
[[Category:Planets_and_Systems]]

Revision as of 10:19, 25 April 2020

Human Lore Pages
Species Lore Pages Humanity | Court of Sol
Planet and System Pages SolEarth · Mars | VoltkerVoltker Prime | MiranmirOnia
Governments and Organizations Pages Galactic CoalitionCoalition Holdings | The FederationFederation Holdings | White Belt Administration
Onia, home to Dusklight Colony.
Onia is the fifth largest planet in its system and is a relatively young colony.

General Information

System: Miranmir System

Moon(s): Dione

Development level: Low

Population (Planetside): 800,000 (approx.)

Onia is located in the Miranmir system, near the edge of White Belt space. As far as border worlds go, it is one of the largest in terms of population. However, its remote location makes traveling difficult. Known as one of the very few garden worlds in the demilitarized zone, the Coalition aggressively colonized the planet, deploying their terraforming technology to make the growing of Earth crops possible. In doing so, however, the natural ecosystem was irrevocably damaged. Alien forests were gradually eclipsed by trees planted by colonists, and now precious little remains of Onia's native flora and fauna.

Its first major colonization effort was a result of the Galactic Coalition's ambitious expansion policies. Survey teams noted a high quantity of not only heavy metals in Onia's crust, but an abundant presence of W-1, the most valuable resource a planet could realistically have. Colonists seeking to profit off of these rare resources quickly flocked to Onia, leading to the founding of Dusklight Colony in 2768. At that time, Onia was a major investment for the Galactic Coalition but when the Succession War began they were forced to abandon their plans for expansion to focus on the war effort.

As the Coalition fractured, Onia was left perilously close to Federation space. Its distance from the core worlds inhibited the Coalition's ability to maneuver fleets or help defend the local garrison. Since Onia was home to vast store of W-1, the Federation's interest in the planet was high. Numerous bombing raids were carried out on the colonists, leaving homesteads and infrastructure damaged. When the Federation deployed their super-weapon, however, its catastrophic misfiring made traversing the Onia hyperlane near impossible, leaving the only way to reach the planet a roundabout route that more than tripled travel time. It is because of these wartime transgressions that a good majority of the local populace harbors anti-Federation sentiments.

Ultimately, the Coalition and the Federation were forced to negotiate a fragile peace, leaving Onia in the demilitarized zone. Now deprived of the funding that the Coalition provided them, repairing the damage from the war seemed an insurmountable task. Luckily, the White Belt Administration saw the value in the colony. When they became the defacto government for the White Belt, a few lucrative grants were given to Dusklight to repair and resume mining operations. The subspace ruptures caused by the Federation's failed super-weapon continuously inhibited travel to the planet, though, and while Onia was useful for a short while once it had managed to rebuild, another catastrophe came in the form of a destructive earthquake.

Now, the colony is barely profitable as it struggles to recover and it has lost the favor of the White Belt Administration. While they acknowledge the abundance of W-1 as a valuable asset, Onia's remote location and distance from any other civilized world has prompted the Board to focus on other investments. Automated supply ships still make runs to Dusklight's landing pad, but one would be naive to assume they are supplied with anything but the third-rate leftovers of other, more successful worlds...

Climate, Flora, Fauna

Onia is an Earth-like planet, and has a varied climate as a result. One of the defining features of life on Onia is the long period between sunset and nightfall, thanks to the binary star system that it is located in. This long period of dusk light is the namesake for Dusklight Colony. Daylight hours are shorter than Earth's, and as a result a vast majority of Onia's surface consists of temperate forests. Human terraforming has impacted the climate as well, though not by much. Approximately fifty percent of Onia's surface consists of saltwater oceans, with the remaining landmasses heavily forested. Nearer to the equator, hotter jungles can be found but the slow replacement of alien fauna with invasive human species has drastically impacted the local ecosystem.

Like Earth, Onia experiences the four separate seasons of spring, summer, autumn and winter. Owing to the abundance of water, rain is common on Onia, making it a great farming planet. Its oxygen rich environment encourages insect growth, and these alien insectoids are one of the last remaining vestiges of native fauna. They are a nuisance to local operations, and some are innately hostile to humans.

Razorwasps

Razorwasps are large, brightly colored insectoids that can have wingspans up to 75 cm (29.5 in). They are a predatory species whose diet typically consists of other native insects, but have been known to snatch colonist's pets when extremely hungry. Their large mandibles are capable of easily chewing through the thick bark of Onia's alien trees; they gather these fibers from dead vegetation to construct their massive nests, mixing their saliva with this pulp to create sturdy, waterproof structures. Razorwasps are dangerous to colonists when provoked, and are so named for the many barbs located on their stingers. While their venom is not particularly potent, the deep lacerations caused by their shredding stingers can prove to be fatal when encountered in groups.

Dusklight Colony

A vast majority of Onia's surface remains undeveloped. The largest and most populous colony is Dusklight Colony, located in one of Onia's temperate forest regions. It is the oldest colony on the planet's surface, founded by the initial survey team and colonists that discovered the planet. While small, its population density is quite high. Beyond the towering defense walls built around the city, however, are a number of smaller settlements and homesteads where farmers toil away and dig teams work to try and make some small profit. These homesteads and settlements are heavily dependent on Dusklight for power, utilities such as water and telephone, and the Dusklight Sheriff's Department to protect them from hostile fauna and raiders.

There exist other colonies on Onia's surface, but Dusklight is the only actual port off world, and as such has a monopoly on most extra-planetary traffic and trade. The colony is divided into three districts: The administrative district is home to the Dusklight Sheriff's Department, a subdivision of the OSIRIS Network and Dusklight Hospital, which is owned by the local franchise of Valor Medical. In this business district one can browse a multitude of shops peddling local and alien goods, grab a bite to eat, visit the Star Securities bank or spend some time at the Golden Rabbit, Dusklight's resident gentleman's club. Lastly, the residential district contains towering apartment buildings where colonists are crammed together in inexpensive small rooms.

At one time, construction was underway to expand Dusklight Colony into the surrounding area but after the earthquake and as a result of a lack of funding from the White Belt Administration, the colony had no choice but to abandon the project. An opportunist motorcycle club known as the Lucky Sevens has taken up residence in the few finished structures. Outside of the walls of the colony, colonists are typically armed and travel in groups to avoid entanglements with the Sevens or any other groups that reside in the wilderness. There are whispers of a sect of the Reventlov Temple having wormed their way in somewhere on Onia, and an environmental group known as the Fireflies may have a local chapter hidden away as well, both acting as thorns in the Administration's side despite self-professed noble goals.

Politics

Though it is one of the planets with the largest population in the outer rim, it is not populous enough to justify having a capital or local government. Instead, Onia is indirectly governed by the Outer Rim Authority, a part of the White Belt Administration that oversees all of its rimworld colonies. The entire outer rim is a single voting bloc as far as elections go, and as such its citizens can vote for a single pair of representatives to represent them all in Administration affairs. Obviously, these two individuals typically lack the voting power on their own to change much of anything for the outer rim, save for candidates that may sit on the Outer Rim Authority. Even then, these chosen candidates must be approved by the Administration to receive their post.

Laws are enforced by local sheriff departments on Onia. The largest of them is the Dusklight Sheriff's Department; each Sheriff is one of the candidates that may be nominated by the two Outer Rim representatives. Typically, though, the Outer Rim Authority tries not to interfere with local law enforcement. They are tasked with overseeing a large amount of worlds and are too busy to personally handle many things. If a Sheriff misbehaves or if word of corruption reaches them, however, they are usually forced to act and investigate, or, if necessary, appoint a new Sheriff.

As a colony of the White Belt Administration, Onia technically is able to freely trade with any other galactic entity or accept immigrants from other worlds. Usually, though, the Outer Rim Authority handles such transactions and Onia is forced to accept their migrants or trade deals, sometimes having to work in very small time frames to meet demands. The Administration regularly convinces aliens or citizens to travel to these outer rim planets, promising wealth and prosperity. These individuals sign contracts that necessitate them living on and working on their destination planet for a number of years, while providing them a Universal Basic Income. While attractive at first, colonists usually find that life in the outer rim is not as glamorous as they were lead to believe and end up stuck on these worlds until their contract runs out...