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New Player Guide: Difference between revisions

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== New to Second Life ==
== New to Second Life ==
If you're brand new to second life, check out the page on [https://community.secondlife.com/knowledgebase/english/second-life-quickstart-r373/ Getting started with Second Life].
If you're brand new to Second Life, check out the page on [https://community.secondlife.com/knowledgebase/english/second-life-quickstart-r373/ Getting started with Second Life].
 
We suggest getting used to the controls and interface before visiting the sim, as there's a lot of information to take in, and getting comfortable first will ensure you have a better time while you're here.


We suggest getting used to the controls and interface before visiting the sim as they can often be confusing to newer players.


== Visiting the sim ==
== Visiting the sim ==
If you've played second life before, have an account and would like to get started in the sim or if you've read the above and are comfortable enough to dive in, you're first stop is [http://maps.secondlife.com/secondlife/Caymen%20Shores/160/177/2126 visiting the sim.]
Once you're oriented and ready to go, [http://maps.secondlife.com/secondlife/Caymen%20Shores/160/177/2126 teleport on over to the sim!]  You'll arrive in the Lobby, the OOC entrance where you can take a breather and check out the sim before getting yourself set up! To your left is the setup area, where you'll find the HUD and helpful links to get yourself started. Please check the [[sim rules]] before continuing!


Once you've teleported to the above link, you should be in our landing area, a safe OOC hub where you can get acclimated to the sim. In front of you will be a set of terminals past the lounge chairs. Ensure you check the [[Sim Rules]] before progressing. There is also a link to our [https://discord.gg/cKaxDZ9 Community Discord], the best place to go if you have questions or need help.
[[File:Lobby_terminals.jpg|thumb|center|600px]]


[[File:Starter area redo.png|thumb|center|Starter Terminals|500px]]


== Getting the HUD and registration ==
----
To get the HUD, click on the object seen in the picture below and it will send you a folder with the latest hud!
* '''The sim is Adult-rated, and you must be 18+ to participate.''' Check [https://community.secondlife.com/knowledgebase/english/accessing-adult-land-and-content-r236/ here for how to enable adult content].
* Please dress appropriately, as while the sim is rated Adult it is not a sex-oriented environment.
* Have questions or need assistance? The easiest way to get help is to join our [{{Discord}} Community Discord]!


[[File:NFHUD.png|thumb|center|300px]]


Once you accept the folder you will have new folder in your inventory. Add [NF] Hud and [NF] Overhead Text. You will now see the minimized Hud on the left side of your screen. In your chat box in the bottom left, you will also get a message informing you to click a link an enter a key to create your account and password. Once created there will be a link to go to the login page for the hud site. Your username will be your account name in the following format. Username Residesnt (For newer names) and Firstname Lastname for those with legacy usernames. A space and not a . is used to login.
== Setup ==
# To get started you'll need to get the sim's HUD from this dispenser that's sitting on the counter! It will give you a folder with the HUD and titler which you should both add.
#:  [[File:Lobby_hud.jpg|center|thumb|300px]]
# The HUD will attach on the left of your screen, and you'll get a chat message with a registration link for you to click, where you will setup your account. '''Do not use the same password you use for SecondLife'''.
#:  [[File:hud_reg.png|center|thumb|500px]]
# You will be taken to the login page afterwards. Please login with your SL username and the password you just created. ''Username Resident'' or ''Firstname Lastname'', using a space instead of a <code>.</code> to login.
# Once you have logged into the control panel you can select the ''Character Creation'' option on the left to create your first character! Before actually doing so, you should check the ''Creating a character'' section below.
#: [[File:hud_char_create.png|center|thumb|500px]]
# Once you've created your character, you should head to your ''Account Profile'' if you'd like to setup a character for dice combat or to change the channels your HUD uses for commands and emotes.
#: [[File:hud_profile.png|center|thumb|500px]]
# If you are interested in setting up your character for the dice combat system, you should allocate your stats for them here! You can put 5 points into combat and 5 points into technical stats. [https://docs.google.com/document/d/1qXFWa1oFvEJYE-0aiHzKEaHYkQnx4us7zwoVWBcGCRo/edit#heading=h.9v7z2vql2iy Check here for the list of stats!]
#: [[File:hud_char.png|center|thumb|500px]]
 


== Creating a character ==
== Creating a character ==
Before actually creating a character you should have a good idea of one you'd like to make. Which [[Race]] will they be? Make sure your avatar follows the appearance guidelines on the race's page, and the [[Appearance Guide|general guidelines for all avatars]].
Once you've decided on a race, you should think about their background, pick out where they came from, what they've done and why they're here. A good place to start for a general idea of the sims lore is the [[Lore Overview]] page along with the page for the race you've chosen. This background doesn't need to be indepth, but it's a good idea to have something in mind for the inevitable "what brings you to Onia?"!
----
* ''Outworlder characters must have their lore and avatar approved by an admin before being able to be played.''


Before moving onto character creation you should get a good idea of what character you intend to create. Which of the [[Races]] available within the sim will they be? Make sure you pick one that is in line with their races appearance guidelines which can be found on each races page along with the general [[Appearance Guide]] for all races and avatars.
== Joining In ==
Congratulations, you're ready! You'll find the teleporter door down to the IC zone on the right side of the Lobby!
[[File:lobby_door.jpg|center|thumb|500px]]


Once you've decided on a race, you should think about their background, pick out where they came from, what they've done and why they're here. A good place to start for a general idea of the sims lore is the [[Lore Overview]] page along with the race you intend to play's page.


On the leftside of your page you should see an option for character creation as shown.
== Getting started with the HUD ==
Now that you're all setup to play, opening your HUD will show you some important information and buttons, such as your current character, currency, and access to your inventory and the combat system. You'll also be presented with some helpful links when putting on your hud:


[[File:Nfsimweb1.png‎|thumb|center|300px]]
* [http://www.newfrontiers.co/wiki/index.php/Main_Page Wiki front page]


Click on the Character creation link and you will be brought to a page where you can begin making your first character. Once you've picked out everything, clicking create will make the character for you and you are ready to go.
* [http://hud.newfrontiers.co/login.php HUD login page]


Once you've created your character, there is a teleporter pictured below that will bring you down to the IC area below when you are ready to start.
* [https://d.pr/uVgLQZ Full HUD manual]


[[File:Door1.png|thumb|center|Once you're ready, this door will take you down to the IC part of the sim|500px]]
* [https://docs.google.com/document/d/1L9OAwOkgzsF1QvbQ3IWNQVnJ0GNm5BW4mzny-SuePwk/edit?usp=sharing Quick HUD reference]


== Getting started with the HUD ==
You can click the ''?'' on your HUD to see the help documents again.
Once you're character is created you can open your hud up on the left side of your screen for some more information. In chat you will also get the following links


-[http://www.newfrontiers.co/wiki/index.php/Main_Page Wiki Frontpage]


-[http://hud.newfrontiers.co/login.php HUD Login Page]
== Looting and Gear ==
While participating in combat is not required to enjoy the sim, if you expect or are looking for conflict, then you'll need to gear yourself. While you can choose a starter weapon when setting up your character, you'll need to get the rest of your gear by purchasing from players or crafting it yourself.


-[https://d.pr/uVgLQZ Full HUD Manual]
To craft your own gear, you're gonna need loot! The sim is strewn with clickable nodes that give you various goodies from trash to precious metal. Something yellow near a clickable object means it's probably a loot node!
[[File:node_example.jpg|center|thumb|350px]]


Or you can type /0 @help for more info.
Once you've got your items, head to the crafting station near the landing pad to turn them into something usable, or use the trading channel in the [{{Discord}} Discord] to find someone to sell them to.
[[File:crafting_bench.png|center|thumb|500px]]


== Looting ==
To begin gaining items and cash you can click "loot nodes" within the sim. They can be ATMs, phones, garbage strewn about. Explore and find some hidden gems!


== Story ==
== Story ==
[http://www.newfrontiers.co/wiki/index.php/Main_Page We Recommend returning to the main page] to begin reading through the array of race and political lore that has been created for the sim. If you want somewhere to start, try finding which race you've chose, or which interests you, and begin reading up on their information.
[http://www.newfrontiers.co/wiki/index.php/Main_Page We Recommend returning to the main page] to begin reading through the array of race and political lore that has been created for the sim. If you want somewhere to start, try finding which race you've chosen and begin reading up on their information.
 


== Dice Combat ==
== Dice Combat ==
To start, dice combat follows the guidelines set out in the [https://docs.google.com/spreadsheets/d/11jGLnZWXmQcSvUuRSJGgJ2lCdjeU4Ym1GRXbhQiE-68/edit#gid=1532615800 Dice Manual].


To start, dice combat follows the guidelines set out in the public Dice document
The stats involved in combat require the necessary items connected to them. To use a piece of equipment, you need it in your HUD's inventory.
 
[https://docs.google.com/spreadsheets/d/11jGLnZWXmQcSvUuRSJGgJ2lCdjeU4Ym1GRXbhQiE-68/edit#gid=1532615800 Dice Document]
 
The stats involved in combat require the necessary items connected to them, such as, only being able to use an assault rifle if you HAVE an assault rifle.


To begin, you actually have to become engaged in combat through roleplay. This can be the result of an argument, attempted offense, or just sparring.
To begin, you actually have to become engaged in combat through roleplay. This can be the result of an argument, attempted offense, or just sparring.
Line 63: Line 83:


After initiative is selected, each player takes a turn pointing out their intended actions, performing the rolls or checks therein, and then posting the roleplay of said action, while the next part is planning their move.
After initiative is selected, each player takes a turn pointing out their intended actions, performing the rolls or checks therein, and then posting the roleplay of said action, while the next part is planning their move.
Combat is intended to be resolved quickly, but expect some days, it may take and hour or two for a full combat scene to play out.
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Revision as of 22:56, 15 September 2020

New to Second Life

If you're brand new to Second Life, check out the page on Getting started with Second Life.

We suggest getting used to the controls and interface before visiting the sim, as there's a lot of information to take in, and getting comfortable first will ensure you have a better time while you're here.


Visiting the sim

Once you're oriented and ready to go, teleport on over to the sim! You'll arrive in the Lobby, the OOC entrance where you can take a breather and check out the sim before getting yourself set up! To your left is the setup area, where you'll find the HUD and helpful links to get yourself started. Please check the sim rules before continuing!

Lobby terminals.jpg



  • The sim is Adult-rated, and you must be 18+ to participate. Check here for how to enable adult content.
  • Please dress appropriately, as while the sim is rated Adult it is not a sex-oriented environment.
  • Have questions or need assistance? The easiest way to get help is to join our Community Discord!


Setup

  1. To get started you'll need to get the sim's HUD from this dispenser that's sitting on the counter! It will give you a folder with the HUD and titler which you should both add.
    Lobby hud.jpg
  2. The HUD will attach on the left of your screen, and you'll get a chat message with a registration link for you to click, where you will setup your account. Do not use the same password you use for SecondLife.
    Hud reg.png
  3. You will be taken to the login page afterwards. Please login with your SL username and the password you just created. Username Resident or Firstname Lastname, using a space instead of a . to login.
  4. Once you have logged into the control panel you can select the Character Creation option on the left to create your first character! Before actually doing so, you should check the Creating a character section below.
    Hud char create.png
  5. Once you've created your character, you should head to your Account Profile if you'd like to setup a character for dice combat or to change the channels your HUD uses for commands and emotes.
    Hud profile.png
  6. If you are interested in setting up your character for the dice combat system, you should allocate your stats for them here! You can put 5 points into combat and 5 points into technical stats. Check here for the list of stats!
    Hud char.png


Creating a character

Before actually creating a character you should have a good idea of one you'd like to make. Which Race will they be? Make sure your avatar follows the appearance guidelines on the race's page, and the general guidelines for all avatars.

Once you've decided on a race, you should think about their background, pick out where they came from, what they've done and why they're here. A good place to start for a general idea of the sims lore is the Lore Overview page along with the page for the race you've chosen. This background doesn't need to be indepth, but it's a good idea to have something in mind for the inevitable "what brings you to Onia?"!


  • Outworlder characters must have their lore and avatar approved by an admin before being able to be played.


Joining In

Congratulations, you're ready! You'll find the teleporter door down to the IC zone on the right side of the Lobby!

Lobby door.jpg


Getting started with the HUD

Now that you're all setup to play, opening your HUD will show you some important information and buttons, such as your current character, currency, and access to your inventory and the combat system. You'll also be presented with some helpful links when putting on your hud:

You can click the ? on your HUD to see the help documents again.


Looting and Gear

While participating in combat is not required to enjoy the sim, if you expect or are looking for conflict, then you'll need to gear yourself. While you can choose a starter weapon when setting up your character, you'll need to get the rest of your gear by purchasing from players or crafting it yourself.

To craft your own gear, you're gonna need loot! The sim is strewn with clickable nodes that give you various goodies from trash to precious metal. Something yellow near a clickable object means it's probably a loot node!

Node example.jpg

Once you've got your items, head to the crafting station near the landing pad to turn them into something usable, or use the trading channel in the Discord to find someone to sell them to.

Crafting bench.png


Story

We Recommend returning to the main page to begin reading through the array of race and political lore that has been created for the sim. If you want somewhere to start, try finding which race you've chosen and begin reading up on their information.


Dice Combat

To start, dice combat follows the guidelines set out in the Dice Manual.

The stats involved in combat require the necessary items connected to them. To use a piece of equipment, you need it in your HUD's inventory.

To begin, you actually have to become engaged in combat through roleplay. This can be the result of an argument, attempted offense, or just sparring. If the combat does not use a surprise attack, all parties agree to combat, and they roll initiative.

After initiative is selected, each player takes a turn pointing out their intended actions, performing the rolls or checks therein, and then posting the roleplay of said action, while the next part is planning their move.