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Changelog

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This is the changelog for the combat system


6/27

MAIN HUD RELEASE Upped Bouncers

Damage to 3 instead of 2, This is highly likely to change down the line due to Dice Teams believed perception of power.


6/20

Booksmarts and Mechanics added as Technical stats

Technical stats pool increased to 5.

Construction Contractor shortened to just "Contractor"

Logistics Specialists shorted to just "Logistics"

I'm with the Science Team shortened to "Science Team"

Certain weapons now can have "Traits" based on their design, the only tag currently is "Concealable"

Concealable determines whether an item appears on your titler while you are in a noncombat mode

Added "Concealable" as a weapon Trait

Most Weight 2 and Weight 1 items are now concealable, with a few exceptions, such as the Compound Bow and Medium Melee

6/1

Adjusted Damage for Large melee down to 4 per hit.

5/31

Target Painter, Syringe Gun, Foam Charges, Smoke Grenades, all injectors, Oil Slick, Barricade, Deployable cover have been made STALK friendly. The LoS is not considered broken until the end of the stalkers turn, allowing you to approach into closer ranges and receive the benefits of attacking while stalking.

5/30

Began to create the rule book.