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Lucky Sevens: Difference between revisions
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==Overview== | ==Overview== | ||
Primarily a surface-based organization, the | Primarily a surface-based organization, the Sevens consist of a motley collection of disenfranchised workers, outlaws, and exiles. Dusklight authorities describe the Sevens as a "mafia on motorcycles", a description that is not far from the truth. | ||
The | The Sevens can be attributed to the major cause of high-level crime both on Onia and Dusklight, especially red-collar and blue-collar crime. While not an outright murderous organization, the Sevens are not above using violence for their own financial benefit. | ||
Lacking the high-tech tools on offer to the more established factions (especially the DLSD), the | Lacking the high-tech tools on offer to the more established factions (especially the DLSD), the Sevens make up this weakness is deeply-embedded contacts, flexibility, and off-the-grid low-tech equipment that allows for an extreme amount of subtlety for their work. | ||
==Operations== | ==Operations== | ||
Every manner of high-level crime is conducted by the | Every manner of high-level crime is conducted by the Sevens, with grand theft, smuggling, narcotic production, and gunrunning as notable activities. However, murder and other extreme crimes are frowned upon within the MC. | ||
Operations are carried out both on the surface and the colony itself, often with meticulous planning to prevent any sort of reaction from Dusklight authorities. | Operations are carried out both on the surface and the colony itself, often with meticulous planning to prevent any sort of reaction from Dusklight authorities. | ||
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=====Sergeant-at-Arms===== | =====Sergeant-at-Arms===== | ||
Akin to a lieutenant in military terms, the Sergeant-at-Arms holds power over the "grunts" of the MC, these being captains, soldiers, and prospects. The Sgt-at-Arms is usually the frontline decision-maker during operations and can be found guarding the MC's property, directing patrols, and ensuring that all members follow | Akin to a lieutenant in military terms, the Sergeant-at-Arms holds power over the "grunts" of the MC, these being captains, soldiers, and prospects. The Sgt-at-Arms is usually the frontline decision-maker during operations and can be found guarding the MC's property, directing patrols, and ensuring that all members follow Sevens club laws. | ||
=====Lawspeaker===== | =====Lawspeaker===== | ||
The Lawspeaker is a unique role within the MC and holds hierarchy alongside the Sergeant-at-Arms but does not command the lower ranks of the MC. The Lawspeaker is, typically, a non-combatant who is placed into the cutthroat role of freeing captured members or other personnel from factions or, especially, the Dusklight Sheriffs. Lawspeakers are known for their | The Lawspeaker is a unique role within the MC and holds hierarchy alongside the Sergeant-at-Arms but does not command the lower ranks of the MC. The Lawspeaker is, typically, a non-combatant who is placed into the cutthroat role of freeing captured members or other personnel from factions or, especially, the Dusklight Sheriffs. Lawspeakers are known for their silver-tongued persuasion skills and penchant for turning many deals to the favor of the MC. | ||
=====Road Captains===== | =====Road Captains===== | ||
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=====Soldiers===== | =====Soldiers===== | ||
Full-fledged, patched members of the | Full-fledged, patched members of the Sevens, soldiers act as the very backbone of the organization, laying groundwork for future operations or serving as the muscle of war parties. Soldiers defend the property and members of the MC, maintain reputation of the MC, and provide repairs of vehicles. | ||
=====Prospects===== | =====Prospects===== | ||
The Prospects are non-patched members of the | The Prospects are non-patched members of the Sevens who are typically on a probationary period to judge whether they can provide their skills to the club. | ||
==Structure== | ==Structure== |
Revision as of 21:39, 18 April 2020
Overview
Primarily a surface-based organization, the Sevens consist of a motley collection of disenfranchised workers, outlaws, and exiles. Dusklight authorities describe the Sevens as a "mafia on motorcycles", a description that is not far from the truth.
The Sevens can be attributed to the major cause of high-level crime both on Onia and Dusklight, especially red-collar and blue-collar crime. While not an outright murderous organization, the Sevens are not above using violence for their own financial benefit.
Lacking the high-tech tools on offer to the more established factions (especially the DLSD), the Sevens make up this weakness is deeply-embedded contacts, flexibility, and off-the-grid low-tech equipment that allows for an extreme amount of subtlety for their work.
Operations
Every manner of high-level crime is conducted by the Sevens, with grand theft, smuggling, narcotic production, and gunrunning as notable activities. However, murder and other extreme crimes are frowned upon within the MC.
Operations are carried out both on the surface and the colony itself, often with meticulous planning to prevent any sort of reaction from Dusklight authorities.
Roles
President
The de facto head of the MC. In charge of the groups overall operation, the President masterminds some of the more larger plots for the good of the chapter, while also acting as something akin to a "Godfather" similar to most mafias. The President is often in constant contact with other factions, functioning as the primary diplomat for MC relations.
Table
Sometimes called the "goons", the Table is a council-like position that operates under the President, providing advice and delegation of other duties to the soldiers and prospects. Such positions included in the Table is the sergeant-at-arms, the lawspeaker, and road captains. Positions on the Table are often added or subtracted depending on the MC's current situation or plot.
Sergeant-at-Arms
Akin to a lieutenant in military terms, the Sergeant-at-Arms holds power over the "grunts" of the MC, these being captains, soldiers, and prospects. The Sgt-at-Arms is usually the frontline decision-maker during operations and can be found guarding the MC's property, directing patrols, and ensuring that all members follow Sevens club laws.
Lawspeaker
The Lawspeaker is a unique role within the MC and holds hierarchy alongside the Sergeant-at-Arms but does not command the lower ranks of the MC. The Lawspeaker is, typically, a non-combatant who is placed into the cutthroat role of freeing captured members or other personnel from factions or, especially, the Dusklight Sheriffs. Lawspeakers are known for their silver-tongued persuasion skills and penchant for turning many deals to the favor of the MC.
Road Captains
Captains, also known as Officers, are low-level commanders whose primary duties consist of corralling soldiers and prospects, providing repairs for their war parties, defending MC property, and assisting their fellow members in combat. The number of Road Captains fluctuate with member count.
Soldiers
Full-fledged, patched members of the Sevens, soldiers act as the very backbone of the organization, laying groundwork for future operations or serving as the muscle of war parties. Soldiers defend the property and members of the MC, maintain reputation of the MC, and provide repairs of vehicles.
Prospects
The Prospects are non-patched members of the Sevens who are typically on a probationary period to judge whether they can provide their skills to the club.
Structure
(Chart to follow)
Key Figures
(More information on prominent members and their roles to follow)