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Space Travel Player Guide: Difference between revisions

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''This page is a reference for what players, groups, and factions can utilize for space travel. For a general lore document on space travel, see [[Space Travel]].''
''This page is a reference for what players, groups, and factions can utilize for space travel. For a general lore document on space travel, see [[Space Travel]].''
=== Resources ===
Ship communications are done via #ic-system-comms on the New Frontiers Discord. This can be obtained by reacting to the appropriate icon (It looks like a satellite dish) on #role-reacts.
All starships (regardless of type and specifics) should be accurately tracked on the [https://docs.google.com/spreadsheets/d/1y75OP2mKxocXVhCP25ug6_bWbUjgfSIWxAg_xzQvc_Q/edit?gid=0#gid=0 System Tracker] spreadsheet to avoid confusion with other players.
=== Restrictions ===
Individual players may not exceed any of the following without administrative approval:
* '''Quantity:''' Players may not have more than 1 ship per character.
* '''Crew:''' Players may have NPC crew for their ships, but they shouldn't act in any way that'd violate any rule of New Frontiers (I.e, passing information or participating in combat without consent of all parties)
* '''Class:''' Players may not exceed the allowable mass in the starship table below.
* '''Realism:''' Players should try and aim to keep ships and space travel relatively realistic in the boundaries of the "hard" sci-fi established by New Frontiers. No transporters, super shielding, or other wacky gizmos that aren't outlined in lore or the rules.
* '''Technology:''' Player-controlled ships should avoid using "secret" or "military grade" tech unless otherwise agreed upon.
* '''FTL:''' Only accepted FTL-capable ships should be capable of faster-than-light travel. While not restricted from player use, FTL ships are considerably more expensive than non-FTL ships. Non-FTL ships may still travel intersystem via Jump Freighters.
If there's any doubts, consult an administrator via a ticket.
=== Space Combat ===
There is no formal Space Combat system. Individual players may settle space combat creatively by mutual agreement, such as using dice in different ways, pre-determining the outcome, or even "playing out" the fight in a space combat game.
Players should be mindful that within Onia's orbit,  Onia's orbital defense grid will discourage, through force if needed, ship to ship combat.
=== Ship Modifiers & Weight ===
Special ship "modifiers" which simply dictate additions to ship specifications include:
'''Light:''' Similar sized hull to typical class vessels, although optimised for speed and maneuvering rather then armor and weapons.
'''Heavy:''' Similar sized hull to typical class vessels, although optimised for armor and weapons, or additional bespoke capabilities at the cost of speed.
'''Assault:''' Vessel optimised for breaking through to planetary orbit and conducting/assisting space to ground operations.
'''Escort:''' Enhanced mission package centered around protective measures and counter Stalker equipment.
'''Patrol:''' Enhanced mission package centered around solo deployments over long periods. Typically more heavily armed and equipped with better AIs then ships of the line.
'''Stalker:''' Stealth vessel. Sensor nullifying materials, heat sinks and other technologies combine to turn these vessels into mobile holes in space.
'''Interdictor:''' Dedicated vessel equipped with FTL denial technology.
More modifiers may be added; and these are not a requirement, but simply allow easier identification. For players', a good example might be a "Heavy" Interceptor vs a "Light" Interceptor.
One measurement of ship "Weight" (more akin to mass in space) is the '''Tantalus Naval Treaty Unit (TNTU)''', a standard for naval weight after the [[The Secession War|Secession War]] to limit the largest ships from entering then-neutral White Belt space between the Coalition and Federation. One TNU is equal to 43,750 metric tons.
=== Ship Classes Table ===
Please see the below tables for intra-system and interstellar transport classes.
==== Intrasystem Starships ====
These ships constitute ships only capable of sublight travel.
===== Small Craft =====
{| class="wikitable"
|+
!Type
!Length Bracket
!Average Weight (MT)
!TNTU Value
!Example
(Sci-fi or on-sim)
!Accepted Users
|-
|Interceptor
|>20m
|>43,750
|>1
|[https://starcitizen.tools/F7C_Hornet_Mk_I F7C Hornet]
[https://starcitizen.tools/F7C_Hornet_Mk_I (Star Citizen)]
|Players, Groups, Factions, NPCs
|-
|Bomber
|>20m
|>43,750
|>1
|
|
|-
|
|
|
|
|
|
|}

Revision as of 14:09, 17 September 2024

This page is a reference for what players, groups, and factions can utilize for space travel. For a general lore document on space travel, see Space Travel.

Resources

Ship communications are done via #ic-system-comms on the New Frontiers Discord. This can be obtained by reacting to the appropriate icon (It looks like a satellite dish) on #role-reacts.


All starships (regardless of type and specifics) should be accurately tracked on the System Tracker spreadsheet to avoid confusion with other players.

Restrictions

Individual players may not exceed any of the following without administrative approval:

  • Quantity: Players may not have more than 1 ship per character.
  • Crew: Players may have NPC crew for their ships, but they shouldn't act in any way that'd violate any rule of New Frontiers (I.e, passing information or participating in combat without consent of all parties)
  • Class: Players may not exceed the allowable mass in the starship table below.
  • Realism: Players should try and aim to keep ships and space travel relatively realistic in the boundaries of the "hard" sci-fi established by New Frontiers. No transporters, super shielding, or other wacky gizmos that aren't outlined in lore or the rules.
  • Technology: Player-controlled ships should avoid using "secret" or "military grade" tech unless otherwise agreed upon.
  • FTL: Only accepted FTL-capable ships should be capable of faster-than-light travel. While not restricted from player use, FTL ships are considerably more expensive than non-FTL ships. Non-FTL ships may still travel intersystem via Jump Freighters.

If there's any doubts, consult an administrator via a ticket.

Space Combat

There is no formal Space Combat system. Individual players may settle space combat creatively by mutual agreement, such as using dice in different ways, pre-determining the outcome, or even "playing out" the fight in a space combat game.

Players should be mindful that within Onia's orbit, Onia's orbital defense grid will discourage, through force if needed, ship to ship combat.

Ship Modifiers & Weight

Special ship "modifiers" which simply dictate additions to ship specifications include:

Light: Similar sized hull to typical class vessels, although optimised for speed and maneuvering rather then armor and weapons.

Heavy: Similar sized hull to typical class vessels, although optimised for armor and weapons, or additional bespoke capabilities at the cost of speed.

Assault: Vessel optimised for breaking through to planetary orbit and conducting/assisting space to ground operations.

Escort: Enhanced mission package centered around protective measures and counter Stalker equipment.

Patrol: Enhanced mission package centered around solo deployments over long periods. Typically more heavily armed and equipped with better AIs then ships of the line.

Stalker: Stealth vessel. Sensor nullifying materials, heat sinks and other technologies combine to turn these vessels into mobile holes in space.

Interdictor: Dedicated vessel equipped with FTL denial technology.


More modifiers may be added; and these are not a requirement, but simply allow easier identification. For players', a good example might be a "Heavy" Interceptor vs a "Light" Interceptor.


One measurement of ship "Weight" (more akin to mass in space) is the Tantalus Naval Treaty Unit (TNTU), a standard for naval weight after the Secession War to limit the largest ships from entering then-neutral White Belt space between the Coalition and Federation. One TNU is equal to 43,750 metric tons.

Ship Classes Table

Please see the below tables for intra-system and interstellar transport classes.

Intrasystem Starships

These ships constitute ships only capable of sublight travel.

Small Craft
Type Length Bracket Average Weight (MT) TNTU Value Example

(Sci-fi or on-sim)

Accepted Users
Interceptor >20m >43,750 >1 F7C Hornet

(Star Citizen)

Players, Groups, Factions, NPCs
Bomber >20m >43,750 >1