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Anomaly: Difference between revisions
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Not for player characters. Unexplained technology and physics, outside the ken of the major players and races of our setting. Not strictly ‘magic’ in the fantasy sense, but to some it might appear as such. | Not for player characters. | ||
Anomolies | |||
Unexplained technology and physics, outside the ken of the major players and races of our setting. | |||
Not strictly ‘magic’ in the fantasy sense, but to some it might appear as such. | |||
Anomalies pour forth through the system as a series of radiological and visual disturbances in any area, study has found while anomalies are “Random” they seem to have a preference towards both uninhabited and unobserved space. An anomaly has never been recorded properly in formation, nor do they ever appear in populated space (This will be a changing point for stories in game) | Anomalies pour forth through the system as a series of radiological and visual disturbances in any area, study has found while anomalies are “Random” they seem to have a preference towards both uninhabited and unobserved space. An anomaly has never been recorded properly in formation, nor do they ever appear in populated space (This will be a changing point for stories in game) |
Revision as of 18:56, 22 April 2020
Not for player characters. Anomolies Unexplained technology and physics, outside the ken of the major players and races of our setting. Not strictly ‘magic’ in the fantasy sense, but to some it might appear as such. Anomalies pour forth through the system as a series of radiological and visual disturbances in any area, study has found while anomalies are “Random” they seem to have a preference towards both uninhabited and unobserved space. An anomaly has never been recorded properly in formation, nor do they ever appear in populated space (This will be a changing point for stories in game)