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{{Navbox New Player Guide}}
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== Welcome to New Frontiers! ==
We are happy you're here, please follow the links above for our New Player Guide to get yourself set up with the Hud, Character Creation, Looting, Crafting, and Combat!  


This should include the following, downloading and creating an SL account, links to the rules and lore overview and a guide to creating a avatar that's ready for use in the sim.
Check out the Sim Rules: [[Sim Rules]]


== New to Second Life ==
If you're brand new to second life, check out the page on [[Getting Started with Second Life]].


We suggest getting used to the controls and interface before visiting the sim as they can often be confusing to newer players.
== Welcome to Onia ==


== Visiting the sim ==
Welcome to '''[[Onia]]''', a border world in White Belt territory a long way from the political intrigue taking place at the center of the galaxy. Onia is overseen by the '''White Belt Administration''', a puppet corporation controlled by several megacorps that are the majority shareholders. Despite having seen plenty of investment and development first from the Coalition and then the Administration upon the establishment of the demilitarized zone, Onia is in a sector of White Belt space that is still considered to be a frontier of sorts, as are the outer areas of most other galactic empires.
If you've played second life before, have an account and would like to get started in the sim or if you've read the above and are comfortable enough to dive in, you're first stop is [http://maps.secondlife.com/secondlife/Caymen%20Shores/160/177/2126 visiting the sim.]


Once you've teleported to the above link, you should be in our landing area, a safe OOC hub where you can get acclimated to the sim. In front of you will be a set of terminals past the lounge chairs. Ensure you check the [[Sim Rules]] before progressing. There is also a link to our community discord, the best place to go if you have questions or need help.
Onia was originally colonized by the Coalition after their probes found an abundance of W-1 in the planet's soil, along with other valuable mineral deposits. During the '''Succession War''' it remained a sovereign colony of the Coalition, but its remote location made it difficult to defend. Once the War ended, ownership of Onia and '''Dusklight Colony''' was transferred to the White Belt Administration, where it remains today. Due to its distance from the rest of central White Belt space, and as a result of Onia's important hyperlane being cut, the White Belt no longer began to assign resources to its expansion and the colonization of the planet suffered; mass migration from the surface left several colonies abandoned or sparsely populated.


[[File:Starter_area.png|thumb|center|Starter Terminals|500px]]
While the Administration saw no urgency in further expansion, they tried to keep their frontier worlds at least somewhat profitable by encouraging immigration to the outer rim systems as well as Onia, helping to bolster the hemorrhaging workforce with new blood, promising new lives and riches to prospective employees. Whether that promise would come true, however, remains to be seen...
 
== Getting the HUD and registration ==
To get the HUD for playing in the sim, first click on the sim group terminal, which will give you a link to the main group for the sim, which is required to register. Join the sim group and activate it from your groups. Next you can click the Registration terminal.
 
[[File:Registerpic.png|thumb|center|500px]]
 
You should see the above menu, from here click Register and the system will register you. Click the hud box next to the registration terminal, then accept the folder it will give you. Check your inventory and you should have a new folder named -New Frontiers- with two items inside, right click and Add both of these.  Now you're ready to begin creating a character!
 
== Creating a character ==
 
Before moving onto the character creation terminal you should get a good idea of what character you intend to create. Which of the [[Races]] available within the sim will they be? Make sure you pick one that is in line with their races appearance guidelines which can be found on each races page along with the general [[Appearance Guide]] for all races and avatars.
 
Once you've decided on a race, you should think about their background, pick out where they came from, what they've done and why they're here. A good place to start for a general idea of the sims lore is the [[Lore Overview]] page along with the race you intend to play's page.
 
Once you've done so, you can click on the terminal again and select Create.
 
 
[[File:Door1.png|thumb|center|Once you're ready, this door will take you down to the IC part of the sim|500px]]
 
== Items and Inventory ==
TBD
 
== Getting an ID ==
TBD
 
== Dice Combat ==
 
To start, dice combat follows the guidelines set out in the public Dice document
[https://docs.google.com/spreadsheets/d/11jGLnZWXmQcSvUuRSJGgJ2lCdjeU4Ym1GRXbhQiE-68/edit#gid=1532615800 Dice Document]
 
The stats involved in combat require the necessary items connected to them, such as, only being able to use an assault rifle if you HAVE an assault rifle.
 
To begin, you actually have to become engaged in combat through roleplay. This can be the result of an argument, attempted offense, or just sparring.
If the combat does not use a surprise attack, all parties agree to combat, and they roll initiative.
 
After initiative is selected, each player takes a turn pointing out their intended actions, performing the rolls or checks therein, and then posting the roleplay of said action, while the next part is planning their move.
Combat is intended to be resolved quickly, but expect some days, it may take and hour or two for a full combat scene to play out.

Latest revision as of 12:11, 1 July 2021

Wrench.png Wiki Update in Progress

This page is currently undergoing major updates. Thank you for your understanding!

Welcome to New Frontiers!

We are happy you're here, please follow the links above for our New Player Guide to get yourself set up with the Hud, Character Creation, Looting, Crafting, and Combat!

Check out the Sim Rules: Sim Rules


Welcome to Onia

Welcome to Onia, a border world in White Belt territory a long way from the political intrigue taking place at the center of the galaxy. Onia is overseen by the White Belt Administration, a puppet corporation controlled by several megacorps that are the majority shareholders. Despite having seen plenty of investment and development first from the Coalition and then the Administration upon the establishment of the demilitarized zone, Onia is in a sector of White Belt space that is still considered to be a frontier of sorts, as are the outer areas of most other galactic empires.

Onia was originally colonized by the Coalition after their probes found an abundance of W-1 in the planet's soil, along with other valuable mineral deposits. During the Succession War it remained a sovereign colony of the Coalition, but its remote location made it difficult to defend. Once the War ended, ownership of Onia and Dusklight Colony was transferred to the White Belt Administration, where it remains today. Due to its distance from the rest of central White Belt space, and as a result of Onia's important hyperlane being cut, the White Belt no longer began to assign resources to its expansion and the colonization of the planet suffered; mass migration from the surface left several colonies abandoned or sparsely populated.

While the Administration saw no urgency in further expansion, they tried to keep their frontier worlds at least somewhat profitable by encouraging immigration to the outer rim systems as well as Onia, helping to bolster the hemorrhaging workforce with new blood, promising new lives and riches to prospective employees. Whether that promise would come true, however, remains to be seen...