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== New to Second Life ==
== Welcome to New Frontiers! ==
If you're brand new to Second Life, check out the page on [https://community.secondlife.com/knowledgebase/english/second-life-quickstart-r373/ Getting started with Second Life].
We are happy you're here, please follow the links above for our New Player Guide to get yourself set up with the Hud, Character Creation, Looting, Crafting, and Combat!  
 
We suggest getting used to the controls and interface before visiting the sim, as there's a lot of information to take in, and getting comfortable first will ensure you have a better time while you're here.
 
 
== Visiting the sim ==
Once you're oriented and ready to go, [http://maps.secondlife.com/secondlife/Caymen%20Shores/160/177/2126 teleport on over to the sim!]  You'll arrive in the Lobby, the OOC entrance where you can take a breather and check out the sim before getting yourself set up! To your left is the setup area, where you'll find the HUD and helpful links to get yourself started. Please check the [[Sim Rules]] before continuing!
 
[[File:Lobby_terminals.jpg|thumb|center|600px]]
 
 
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* '''The sim is Adult-rated, and you must be 18+ to participate.''' Check [https://community.secondlife.com/knowledgebase/english/accessing-adult-land-and-content-r236/ here for how to enable adult content].
* Please dress appropriately, as while the sim is rated Adult it is not a sex-oriented environment.
* Have questions or need assistance? The easiest way to get help is to join our [{{Discord}} Community Discord]!
 
 
== Setup ==
# To get started you'll need to get the sim's HUD from this dispenser that's sitting on the counter! It will give you a folder with the HUD and titler which you should both add.
#:  [[File:Lobby_hud.jpg|center|thumb|300px]]
# The HUD will attach on the left of your screen, and you'll get a chat message with a registration link for you to click, where you will setup your account. '''Do not use the same password you use for SecondLife'''.
#:  [[File:hud_reg.png|center|thumb|500px]]
# You will be taken to the login page afterwards. Please login with your SL username and the password you just created.<br />''Username Resident'' or ''Firstname Lastname'', using a space instead of a <code>.</code> to login.
# Once you have logged into the control panel you can select the ''Character Creation'' option on the left to create your first character! Before actually doing so, you should check the ''Creating a character'' section below.
#: [[File:hud_char_create.png|center|thumb|500px]]
# Once you've created your character, you should head to your ''Account Profile'' if you'd like to setup a character for dice combat or to change the channels your HUD uses for commands and emotes.
#: [[File:hud_profile.png|center|thumb|500px]]
# If you are interested in setting up your character for the dice combat system, you should allocate your stats for them here! You can put 5 points into combat and 5 points into technical stats. [https://docs.google.com/document/d/1L7wHbF48jdQ0LAqMYYGujwQIpOKDNDANPO0e6ta2OF8/edit#heading=h.mnrisdqvkpu1 Check here for the list of stats!]
#: [[File:hud_char.png|center|thumb|500px]]
 
== Creating a character ==
Before actually creating a character you should have a good idea of one you'd like to make. Which [[Race]] will they be? Make sure your avatar follows the appearance guidelines on the race's page, and the [[Appearance Guide|general guidelines for all avatars]].
 
Once you've decided on a race, you should think about their background, pick out where they came from, what they've done and why they're here. A good place to start for a general idea of the sims lore is the [[Lore Overview]] page along with the page for the race you've chosen. This background doesn't need to be indepth, but it's a good idea to have something in mind for the inevitable "what brings you to Onia?"!
 
You'll need to choose two [https://docs.google.com/spreadsheets/d/1ev755O3okCOKXZf1FQtZfF6FvEVEcn0enzXqO40YCHY/edit#gid=1182653422 character traits] when setting up, one combat and one technical trait! If you can't decide, you can leave that until you're more comfortable and have a better grasp on your character idea.
 
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* ''Outworlder characters must have their lore and avatar approved by an admin before being able to be played.''
 
== Joining In ==
Congratulations, you're ready! You'll find the teleporter door down to the IC zone on the right side of the Lobby!
[[File:lobby_door.jpg|center|thumb|500px]]
 
 
== Getting started with the HUD ==
Now that you're all setup to play, opening your HUD will show you some important information and buttons, such as your current character, currency, and access to your inventory and the combat system. You'll also be presented with some helpful links when putting on your hud:
 
* [http://www.newfrontiers.co/wiki/index.php/Main_Page Wiki front page]
 
* [http://hud.newfrontiers.co/login.php HUD login page]
 
* [https://d.pr/uVgLQZ Full HUD manual]
 
* [https://docs.google.com/document/d/1L9OAwOkgzsF1QvbQ3IWNQVnJ0GNm5BW4mzny-SuePwk/edit?usp=sharing Quick HUD reference]
 
You can click the ''?'' on your HUD to see the help documents again.
 
 
== Looting and Gear ==
While participating in combat is not required to enjoy the sim, if you expect or are looking for conflict, then you'll need to gear yourself. While you can choose a starter weapon when setting up your character, you'll need to get the rest of your gear by purchasing from players or crafting it yourself.
 
To craft your own gear, you're gonna need loot! The sim is strewn with clickable nodes that give you various goodies from trash to precious metal. Something yellow near a clickable object means it's probably a loot node!
[[File:node_example.jpg|center|thumb|350px]]
 
Once you've got your items, head to the crafting station near the landing pad to turn them into something usable, or use the trading channel in the [{{Discord}} Discord] to find someone to sell them to.
[[File:crafting_bench.png|center|thumb|500px]]
 


== Story ==
Check out the Sim Rules: [[Sim Rules]]
[http://www.newfrontiers.co/wiki/index.php/Main_Page We Recommend returning to the main page] to begin reading through the array of race and political lore that has been created for the sim. If you want somewhere to start, try finding which race you've chosen and begin reading up on their information.




== Dice Combat ==
== Welcome to Onia ==
To start, dice combat follows the guidelines set out in the [https://docs.google.com/document/d/1L7wHbF48jdQ0LAqMYYGujwQIpOKDNDANPO0e6ta2OF8/edit?usp=sharing Dice Manual].


The stats involved in combat require the necessary items connected to them. To use a piece of equipment, you need it in your HUD's inventory.
Welcome to '''[[Onia]]''', a border world in White Belt territory a long way from the political intrigue taking place at the center of the galaxy. Onia is overseen by the '''White Belt Administration''', a puppet corporation controlled by several megacorps that are the majority shareholders. Despite having seen plenty of investment and development first from the Coalition and then the Administration upon the establishment of the demilitarized zone, Onia is in a sector of White Belt space that is still considered to be a frontier of sorts, as are the outer areas of most other galactic empires.


To begin, you actually have to become engaged in combat through roleplay. This can be the result of an argument, attempted offense, or just sparring.
Onia was originally colonized by the Coalition after their probes found an abundance of W-1 in the planet's soil, along with other valuable mineral deposits. During the '''Succession War''' it remained a sovereign colony of the Coalition, but its remote location made it difficult to defend. Once the War ended, ownership of Onia and '''Dusklight Colony''' was transferred to the White Belt Administration, where it remains today. Due to its distance from the rest of central White Belt space, and as a result of Onia's important hyperlane being cut, the White Belt no longer began to assign resources to its expansion and the colonization of the planet suffered; mass migration from the surface left several colonies abandoned or sparsely populated.
If the combat does not use a surprise attack, all parties agree to combat, and they roll initiative.


After initiative is selected, each player takes a turn pointing out their intended actions, performing the rolls or checks therein, and then posting the roleplay of said action, while the next part is planning their move.
While the Administration saw no urgency in further expansion, they tried to keep their frontier worlds at least somewhat profitable by encouraging immigration to the outer rim systems as well as Onia, helping to bolster the hemorrhaging workforce with new blood, promising new lives and riches to prospective employees. Whether that promise would come true, however, remains to be seen...
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Latest revision as of 12:11, 1 July 2021

Wrench.png Wiki Update in Progress

This page is currently undergoing major updates. Thank you for your understanding!

Welcome to New Frontiers!

We are happy you're here, please follow the links above for our New Player Guide to get yourself set up with the Hud, Character Creation, Looting, Crafting, and Combat!

Check out the Sim Rules: Sim Rules


Welcome to Onia

Welcome to Onia, a border world in White Belt territory a long way from the political intrigue taking place at the center of the galaxy. Onia is overseen by the White Belt Administration, a puppet corporation controlled by several megacorps that are the majority shareholders. Despite having seen plenty of investment and development first from the Coalition and then the Administration upon the establishment of the demilitarized zone, Onia is in a sector of White Belt space that is still considered to be a frontier of sorts, as are the outer areas of most other galactic empires.

Onia was originally colonized by the Coalition after their probes found an abundance of W-1 in the planet's soil, along with other valuable mineral deposits. During the Succession War it remained a sovereign colony of the Coalition, but its remote location made it difficult to defend. Once the War ended, ownership of Onia and Dusklight Colony was transferred to the White Belt Administration, where it remains today. Due to its distance from the rest of central White Belt space, and as a result of Onia's important hyperlane being cut, the White Belt no longer began to assign resources to its expansion and the colonization of the planet suffered; mass migration from the surface left several colonies abandoned or sparsely populated.

While the Administration saw no urgency in further expansion, they tried to keep their frontier worlds at least somewhat profitable by encouraging immigration to the outer rim systems as well as Onia, helping to bolster the hemorrhaging workforce with new blood, promising new lives and riches to prospective employees. Whether that promise would come true, however, remains to be seen...