NOTICE
The lore articles on the wiki are currently being rewritten in some capacity. If you wish for the most updated information, or knowledge on a specific article, the best place to reach out is in #sim-lore-general on Discord.
Combat Guide: Difference between revisions
No edit summary |
No edit summary |
||
Line 19: | Line 19: | ||
Nora T. Battle made her way out and around the barrier to the first target she could reach; a tall red crystalline buck before her. She winds her prosthetic fist back for a heavy hit. [1ap move, 2ap attack w/ Breacher. 13 dmg if successful] | Nora T. Battle made her way out and around the barrier to the first target she could reach; a tall red crystalline buck before her. She winds her prosthetic fist back for a heavy hit. [1ap move, 2ap attack w/ Breacher. 13 dmg if successful] | ||
Attacking | == Attacking == | ||
To attack, you | To attack, you | ||
@attack [number of rolls (found on the item list)] + [Amount of skill for attack used(your skill)] | @attack [number of rolls (found on the item list)] + [Amount of skill for attack used(your skill)] |
Revision as of 11:19, 1 July 2021
Wiki Update in Progress
This page is currently undergoing major updates. Thank you for your understanding! |
Quick Navigation | ||
---|---|---|
Welcome! | HUD Basics · Character Creation · Crafting and Looting System · Combat Guide | |
External Links | Item List · Dice Combat Manual · HUD Control Panel |
Getting Started with Combat
Click here for the full manual on combat: The NF Dice System.
To start, dice combat follows the guidelines set out in the manual linked above.
The stats involved in combat require the necessary items connected to them. To use a piece of equipment, you need it in your HUD's inventory.
To begin, you actually have to become engaged in combat through roleplay. This can be the result of an argument, attempted offense, or just sparring. If the combat does not use a surprise attack, all parties agree to combat, and they roll initiative.
After initiative is selected, each player takes a turn pointing out their intended actions, performing the rolls or checks therein, and then posting the roleplay of said action, while the next part is planning their move. Below you can see a example of typical combat post format.
Nora T. Battle made her way out and around the barrier to the first target she could reach; a tall red crystalline buck before her. She winds her prosthetic fist back for a heavy hit. [1ap move, 2ap attack w/ Breacher. 13 dmg if successful]
Attacking
To attack, you
@attack [number of rolls (found on the item list)] + [Amount of skill for attack used(your skill)]
Items and Traits
Combat at NF makes use of Items and Character traits to drive it. You can find a list of both here While participating in combat is not required to enjoy the sim, if you expect or are looking for conflict, then you'll need to gear yourself. While you can choose a starter weapon when setting up your character, you'll need to get the rest of your gear by purchasing from players or crafting it yourself. Check out our Crafting and Looting System for a more information on getting started.